Elementargewalt Posted January 23, 2021 Share Posted January 23, 2021 Hey there, i want to make a spell, which causes certain creatures to flee instantly, as soon as the "caster" is spotted by them. I know how to set this up for an enchantment, which is than used by an OMOD and assigned to a weapon, but i want to have a spell, that can be assigned to a race, so, that the specific "target-creatures" will always flee instantly, as soon as they spot the "spell-caster"... Basically, i want to make a few animal-types non-hostile to the player, as well as to any other actor, but i want these animals to flee, as soon as they spot the potential threat. Although this is doable through the AI-setting of an actor and than additionally using the faction-system, it leads to a few problems i want to avoide. As for an example, if i want a radroach to flee as soon as it spots the player, i set the "aggression-level" to "aggressive" and than make them act "cowardly" when confronted. This method works, but it turns the respective creature hostile, which will than cause other NPCs to engage- i don´t want that. I just want to make these animals act kinda like normal- so, that they will flee, but still being non-hostile to their souroundings...for the player AND any other NPC. How can i set up a magic-effect/- spell, which than can be assigned to a race, which than ultimately causes the target-actors to always flee instantly? Thanks in advance Link to comment Share on other sites More sharing options...
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