torktork Posted January 23, 2021 Share Posted January 23, 2021 Comrades, I have a question. I recently started making mods. So far, everything is working out. I figured out how to make power armor. I understood how to make clothes with physics. But a rather interesting question arose. How to make power armor with cloth physics. All dances with a tambourine end with the fact that either parts of the armor are not visible, or the physics of the cloth breaks. I would be grateful if someone would suggest the correct procedure. Link to comment Share on other sites More sharing options...
mrrrdude Posted January 31, 2021 Share Posted January 31, 2021 Comrades, I have a question. I recently started making mods. So far, everything is working out. I figured out how to make power armor. I understood how to make clothes with physics. But a rather interesting question arose.How to make power armor with cloth physics. All dances with a tambourine end with the fact that either parts of the armor are not visible, or the physics of the cloth breaks. I would be grateful if someone would suggest the correct procedure. Hey, I have no idea how creating a power armors works, would be grateful if you would explain it to me. As far as cloth physics I recommend importing for example a similar model with cloth phisics from FO4 files and then use skin wrap from 3Ds max to copy the weights and everything to your cloth part of the power armor, after that export your weighted cloth model into nif and then copy the extra bsx cloth node from the model you copied your weights using nifskope, then you need to create the segments in Outfitstudio (Otherwise your model won't appear in game) then test it and see how it works in game. I know that above short guide is not really detailed and you probably have no idea what I'm talking about but I'm not home right now so I can't really show you step by step how to do it.Can you please PM me and I'll reply to you as soon as I get back home and show you the entire process (or at least what I'm doing and it works fine for me). Link to comment Share on other sites More sharing options...
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