martymmyles Posted January 24, 2021 Share Posted January 24, 2021 (edited) I am currently trying to make my very first mod, a lesser power that allows the player to kick back an enemy with the Werewolf knockback effect (basically the Spartan Kick from 300 and AC: Odyssey). I have already created a plugin in the CK for a lesser power with this effect, and have already created a 3rd person kicking animation in Blender. However, I do not know how to do three things that I would like to. Firstly, I would like to attach the animation to the power so that it plays when the power is activated in game. Secondly, I would like to delay the knockback effect for about a second so that the animation can actually reach the contact part. Lastly, I would like to create a 1st person animation as well so the power works in both views, but have been unable to find any tutorials on how to make 1st person animations. Does anyone know how I could do these things, or if I even can? Thank you! Edited January 24, 2021 by martymmyles Link to comment Share on other sites More sharing options...
maxarturo Posted January 25, 2021 Share Posted January 25, 2021 1) Once you have created your 'Lesser Power' in its "Active Magic Effect" you need to add a script that will call for the animation. Here is an Example: EVENT OnEffectStart(Actor akTarget, Actor akCaster) Debug.SendAnimationEvent(PlayerREF, "MyAnimationName") PlayerREF.PushActorAway(TargetedActor, 10) ENDEVENT 2) "I would like to delay the knockback effect for about a second so that the animation can actually reach the contact part" This is just a papyrus function "PushActorAway()" https://www.creationkit.com/index.php?title=PushActorAway_-_ObjectReference You don't need to add a delay since the script will not execute this part until the animation has finish. 3) I've no idea, i've never made any animations for Skyrim. Link to comment Share on other sites More sharing options...
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