blacksupernova Posted April 2, 2013 Share Posted April 2, 2013 oh, I'm so sorry, this is my mistake. It should be: float property amount = 10000.0 auto And, now that I think about it, you may want to put a condition to prevent the shout leveling your skill when used by NPC. So the script should look like this: import game float property Amount = 10000.0 auto Event OnEffectStart(Actor Target, Actor Caster)If Caster == Game.GetPlayer()Game.advanceSkill("Destruction",Amount)EndifEndEvent Link to comment Share on other sites More sharing options...
Poolar Posted April 3, 2013 Author Share Posted April 3, 2013 Thanks, I didn't realize this had gone to page two. I have finished all the spells except Throw voice. What has to change for the shout? Thanks. Link to comment Share on other sites More sharing options...
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