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Shouts level skills


Poolar

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oh, I'm so sorry, this is my mistake. It should be:

 

float property amount = 10000.0 auto

 

And, now that I think about it, you may want to put a condition to prevent the shout leveling your skill when used by NPC. So the script should look like this:

 

import game

 

float property Amount = 10000.0 auto
Event OnEffectStart(Actor Target, Actor Caster)
If Caster == Game.GetPlayer()
Game.advanceSkill("Destruction",Amount)
Endif
EndEvent
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