WillI3atYou Posted January 24, 2021 Share Posted January 24, 2021 I'm trying to see what code the game runs through when I right or left click. i cant find any files on the game in the games files .and i don't know what console command can help here.between me clicking what actual tell the game to act Link to comment Share on other sites More sharing options...
maxarturo Posted January 25, 2021 Share Posted January 25, 2021 And you will never find... what you are looking for is inside the structure of the game engine mechanics, in simple words: it's 'Hard Coded' CK it's not a commercial program and it does not allow you to do anything you want, you can only do things inside the limits that the game company allows it to, and inside all the pre-fixed for the game's development functions, meaning that a lot of things lack of further coding because the game didn't needed it at the time of its development, and since it's not a comercial program there was no need for further development and support. However, if you explain what you are trying to do, there might be a workaround or a way to do it, for example: - You can detect what's been triggered when you click your left button, like swinging your sword. Link to comment Share on other sites More sharing options...
dylbill Posted January 25, 2021 Share Posted January 25, 2021 What maxaturo said is correct, but there are workarounds. If you use skse, you can find what you're activating in game by using a script like this: Event OnInit() RegisterForKey(Input.GetMappedKey("Activate")) EndEvent Event OnKeyDown(Int keyCode) If Ui.IsTextInputEnabled() == False && Utility.IsInMenuMode() == False ObjectReference Ref = Game.GetCurrentCrosshairRef() Debug.Notification("Ref is " + Ref.GetDisplayName()) Endif EndEventThat will only work on world objects though, and not in menus. Check out this:https://www.creationkit.com/index.php?title=Input_Script Link to comment Share on other sites More sharing options...
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