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CAN any one help


WillI3atYou

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And you will never find... what you are looking for is inside the structure of the game engine mechanics, in simple words: it's 'Hard Coded'


CK it's not a commercial program and it does not allow you to do anything you want, you can only do things inside the limits that the game company allows it to, and inside all the pre-fixed for the game's development functions, meaning that a lot of things lack of further coding because the game didn't needed it at the time of its development, and since it's not a comercial program there was no need for further development and support.


However, if you explain what you are trying to do, there might be a workaround or a way to do it, for example:

- You can detect what's been triggered when you click your left button, like swinging your sword.

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What maxaturo said is correct, but there are workarounds. If you use skse, you can find what you're activating in game by using a script like this:

 

Event OnInit() 
    RegisterForKey(Input.GetMappedKey("Activate"))
EndEvent 

Event OnKeyDown(Int keyCode)
    If Ui.IsTextInputEnabled() == False && Utility.IsInMenuMode() == False
        ObjectReference Ref = Game.GetCurrentCrosshairRef()
        Debug.Notification("Ref is " + Ref.GetDisplayName())
    Endif
EndEvent

That will only work on world objects though, and not in menus.

Check out this:

https://www.creationkit.com/index.php?title=Input_Script

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