mikeboydus Posted March 31, 2013 Share Posted March 31, 2013 Hello, I am trying to figure out if it would be possible to create a mod that introduced random and varied keys into the game? The keys would kind of work like the Open Lock spells. They would be randomly found and possibly sold by merchants. They each have a weight of 0.1 1. Very Easy 7 Septims2. Easy 29 Septims3. Average 72 Septims4. Hard 176 Septims5. Very Hard 425 Septims Any ideas? Thank you. Link to comment Share on other sites More sharing options...
Toxicshad0w Posted March 31, 2013 Share Posted March 31, 2013 Hm... Are you talking about a key that could open any lock of that difficulty (Such as the spells), or are you talking about something like a, 'Lost key,' that works for only 1 lock, but doesn't tell you what it's for? Link to comment Share on other sites More sharing options...
mikeboydus Posted April 1, 2013 Author Share Posted April 1, 2013 A type of key that works just like the spells. It would be a one time use only. So a Very Easy Key, would open only one very easy lock. An Easy Key could open Very Easy or Easy. Old school RPGs used to have keys like this. They were universal, but limited to one use and by the difficulty of the lock. Hm... Are you talking about a key that could open any lock of that difficulty (Such as the spells), or are you talking about something like a, 'Lost key,' that works for only 1 lock, but doesn't tell you what it's for? Link to comment Share on other sites More sharing options...
Nephenee13 Posted April 1, 2013 Share Posted April 1, 2013 I'd say its almost certainly doable, though it would require scripting and possibly even OBSE. Link to comment Share on other sites More sharing options...
Toxicshad0w Posted April 3, 2013 Share Posted April 3, 2013 (edited) I'd say its almost certainly doable, though it would require scripting and possibly even OBSE.It is entirely possible, wouldn't even use OBSE. This is assuming that when you use a key, it's OnActivate is called. If not, then it's still possible, but you'd have to manipulate magic effects really badly. Pretty much all you'd have to do is, if the chest is at or below the max difficulty (GetLockLevel), use the Unlock function and Player.RemoveItem KeyID. Either way, I might will make it real fast for you, now that I understand your idea. If my knowledge is correct, adding it to the leveled lists will allow it to appear in loot chests/vendors? I haven't looked into leveled lists very much, so I wouldn't know.. Edited April 3, 2013 by Toxicshad0w Link to comment Share on other sites More sharing options...
mikeboydus Posted April 17, 2013 Author Share Posted April 17, 2013 Had an idea about the names of the keys, they could be titled by a metal type: 1. A Very Easy key would be a Bronze Key2. An Easy Key would be a Copper Key3. An Average Key would be a Silver Key4. A Hard Key would be a Gold Key5. A Very Hard key would be a Platinum Key Also the tropes website has a page devoted to the concept :Interchangeable Antimatter Keyshttp://tvtropes.org/pmwiki/pmwiki.php/Main/InterchangeableAntimatterKeys Link to comment Share on other sites More sharing options...
Recommended Posts