AbsolutGrndZer0 Posted January 25, 2021 Share Posted January 25, 2021 So, I designed a custom blonde Piper that I really like (I even made her my avatar) but so far I've had to use "slm 2f1f" when I first encounter her, which works okay, but I'd really like to not have to do so, and also once I do that I can share the look with others maybe. Also I would like to change her clothes to be The Kite's ScoopDigger Outfit (I DO have a Piper Replacer that does this, but then I still have to edit her looks manually... so I would be interested in help with adding my preset AND defaulting her to my chosen look. :ermm: ) Link to comment Share on other sites More sharing options...
robotized Posted January 25, 2021 Share Posted January 25, 2021 Save the face as a LooksMenu preset. Than use face Ripper to transfer the face from preset to plugin. Choose the same plugin, which overrides her outfit. As far as I know Face Ripper will not directly change it, but will save as new plugin. Link to comment Share on other sites More sharing options...
AbsolutGrndZer0 Posted January 28, 2021 Author Share Posted January 28, 2021 (edited) So, I designed a custom blonde Piper that I really like (I even made her my avatar) but so far I've had to use "slm 2f1f" when I first encounter her, which works okay, but I'd really like to not have to do so, and also once I do that I can share the look with others maybe. Also I would like to change her clothes to be The Kite's ScoopDigger Outfit (I DO have a Piper Replacer that does this, but then I still have to edit her looks manually... so I would be interested in help with adding my preset AND defaulting her to my chosen look. :ermm: )Hmm, yea. I get an "Invalid ID" error for some reason from FaceRipper. EDIT: Okay, so I figured out how to get her into the game finally, however neither the hair nor the body changes are working... She's all 0's on CBBE... Does FaceRipper not include body changes? Edited January 28, 2021 by AbsolutGrndZer0 Link to comment Share on other sites More sharing options...
robotized Posted January 28, 2021 Share Posted January 28, 2021 Override Piper's NPC form in new plugin. Use Face Ripper to transfer settings from preset to plugin. It will save it as a separate plugin. Open the new one and then override her outfit form, replace her coat with the Scoop Digger, add the gloves too. Check with FO4Edit if all the necessary mods are added as masters and for any errors inside the NPC form(custom Head Parts in particular, like eyes and hair, etc.). Not sure about the face, but the outfit will only work on a new game, it won't change on an existing save. Link to comment Share on other sites More sharing options...
AbsolutGrndZer0 Posted January 28, 2021 Author Share Posted January 28, 2021 (edited) Y Override Piper's NPC form in new plugin. Use Face Ripper to transfer settings from preset to plugin. It will save it as a separate plugin. Open the new one and then override her outfit form, replace her coat with the Scoop Digger, add the gloves too. Check with FO4Edit if all the necessary mods are added as masters and for any errors inside the NPC form(custom Head Parts in particular, like eyes and hair, etc.). Not sure about the face, but the outfit will only work on a new game, it won't change on an existing save.YEa, I seem to have it all working except that her body doesn't update (and yeah, I'm using an alternate start mod to get into the game quickly, then coc diamondcityext cheat to get to Piper quickly to check her) So her face looks correct, her hair is correct, and she's wearing the outfit, but all the CBBE bodysliders are 0. :sad: I know it's possible to "bake" body settings in, since people do it with custom companion NPCs.EDIT: Also to be clear, I do have LooksMenu, LooksMenu Customization Compendium, MiscHairstyles, and the ScoopDIgger outfit set as masters. I've got the hair, the makeup, and she's wearing the outfit... just... her body is NPC default. Edited January 28, 2021 by AbsolutGrndZer0 Link to comment Share on other sites More sharing options...
robotized Posted January 28, 2021 Share Posted January 28, 2021 It depends. If you use LooksMenu bodygen, I think you can set in bodygen's config files what body preset will be used for her NPC FormID. This body preset must also exist in said files.Other option is to do the same as Unique Player and Followers mod. Create new folder for her custom body. Copy hand meshes from body mod to that folder. Using Outfit Studio create slidersets for the body, destination is also the same folder path. In the plugin create new Armor Addons for hands and body. Change the path for the models to one that you created earlier. Create Armor form for the skin, using those Armor Addons. Replace the default skin with the new one in her NPC form. Link to comment Share on other sites More sharing options...
AbsolutGrndZer0 Posted January 28, 2021 Author Share Posted January 28, 2021 (edited) Y Override Piper's NPC form in new plugin. Use Face Ripper to transfer settings from preset to plugin. It will save it as a separate plugin. Open the new one and then override her outfit form, replace her coat with the Scoop Digger, add the gloves too. Check with FO4Edit if all the necessary mods are added as masters and for any errors inside the NPC form(custom Head Parts in particular, like eyes and hair, etc.). Not sure about the face, but the outfit will only work on a new game, it won't change on an existing save.YEa, I seem to have it all working except that her body doesn't update (and yeah, I'm using an alternate start mod to get into the game quickly, then coc diamondcityext cheat to get to Piper quickly to check her) So her face looks correct, her hair is correct, and she's wearing the outfit, but all the CBBE bodysliders are 0. :sad: I know it's possible to "bake" body settings in, since people do it with custom companion NPCs. EDIT: Also to be clear, I do have LooksMenu, LooksMenu Customization Compendium, MiscHairstyles, and the ScoopDIgger outfit set as masters. I've got the hair, the makeup, and she's wearing the outfit... just... her body is NPC default.Oh, so you set the body preset separate from Face Ripper? EDIT: Okay, so I DO have BodyGen, so how would I go about making a file to load a custom preset for Piper's body? Edited January 29, 2021 by AbsolutGrndZer0 Link to comment Share on other sites More sharing options...
robotized Posted January 29, 2021 Share Posted January 29, 2021 There are two bodygen config files - morphs.ini and templates.ini. You have to edit morphs.ini. According to Bodygen page:When targetting a specific NPC:Fallout4.esm|2F1E=RandomBar separates Plugin name from FormID (without mod index)This would mean only Piper would be generated with the "Random" template Templates.ini contains all the body presets and their settings for the sliders. "Random" is just a sample, you use something from your templates.ini file. Link to comment Share on other sites More sharing options...
AbsolutGrndZer0 Posted January 29, 2021 Author Share Posted January 29, 2021 (edited) There are two bodygen config files - morphs.ini and templates.ini. You have to edit morphs.ini. According to Bodygen page:When targetting a specific NPC:Fallout4.esm|2F1E=RandomBar separates Plugin name from FormID (without mod index)This would mean only Piper would be generated with the "Random" template Templates.ini contains all the body presets and their settings for the sliders. "Random" is just a sample, you use something from your templates.ini file.OKay, so then if my plugin is say BlondeScoopPiper.esp then I'd need to make a folder with the morphs.ini in it, and have it say Fallout4.esm|2F1E=Blonde Piper then make sure the Blonde Piper sliders are in the template file in the same folder? Which if that's so, how does one convert a .json to a 'template" entry? Cause they look totally different in the formatting and even text. :O Edited January 29, 2021 by AbsolutGrndZer0 Link to comment Share on other sites More sharing options...
robotized Posted January 29, 2021 Share Posted January 29, 2021 Since Piper is vanilla companion, I think it's \Data\F4SE\Plugins\F4EE\BodyGen\Fallout4.esm\. Thats the path where both ini files should be.Your body preset must be converted for bodygen. You can do it by hand, or use a program:https://www.nexusmods.com/fallout4/mods/41781?tab=descriptionKnow that the program does not open files, you have to copy text to convert it. I think it supports converting from json face preset(if you have slider settings recorded there).Just get both ini files from a mod(if you don't have them already, with presets inside), like for example https://www.nexusmods.com/fallout4/mods/27890?tab=description. Edit templates to add your own body presets(slider settings), then edit the morphs to set NPCs that will use these presets. I can't explain to you in more detail, because I don't use bodygen. I only have some basic information. Link to comment Share on other sites More sharing options...
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