carpenihil Posted January 26, 2021 Share Posted January 26, 2021 Hi everyone, How to select LOD objects in-game using the console? I have seen screenshots of users selecting LODs but cant figure out how to do it myself. It would be incredibly useful for troubleshooting LOD-issues. Thanks! Link to comment Share on other sites More sharing options...
zilav Posted January 26, 2021 Share Posted January 26, 2021 Objects LOD consists of merged macromeshes covering 4x4, 8x8 and 16x16 cells depending on distance, there are no separate objects and hence nothing to select. No idea what screenshots you've seen, but it was not selected LOD for sure. Link to comment Share on other sites More sharing options...
carpenihil Posted January 26, 2021 Author Share Posted January 26, 2021 Thanks for the reply! That's unfortunate. Here's an example, is that then a separate object added by dyndolod on top of the original object, in a different way than for example tree lods? https://i71.servimg.com/u/f71/19/13/29/25/screen10.png Link to comment Share on other sites More sharing options...
zilav Posted January 26, 2021 Share Posted January 26, 2021 This is an engine bug when LOD doesn't switch off up close. The selected object is not LOD but the fully loaded mesh for which the LOD got "stuck". Link to comment Share on other sites More sharing options...
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