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Converting this model to Fallout 3 NIF is a disaster!


iamsocool1

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Okay, for 2 weeks, I had finally added the UV, normal Map, and Diffuse, then comes the "Million eyes" texture where Blender reads the texture wrong. After another WEEK, I finally fixxed it, but NIFSkope can't read it at ALL.

The model (When I didn't touch it): (say what you gotta say) http://www.models-resource.com/wii_gamecube/pokeparkwii/sheet/1952

The model (When I touched it, the million eyes texture is back, again) http://www.sendspace.com/file/2zmw77

Edited by iamsocool1
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Could you specify which versions you are using.

 

Are you exporting as .obj or nif. I would generally avoid using .obj.

I tried Obj, and 3DS, then I tried pulling out a premade rig, that's were the million eyes texture came from.

And Blender 2.66

Edited by iamsocool1
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