iamsocool1 Posted April 1, 2013 Share Posted April 1, 2013 (edited) Okay, for 2 weeks, I had finally added the UV, normal Map, and Diffuse, then comes the "Million eyes" texture where Blender reads the texture wrong. After another WEEK, I finally fixxed it, but NIFSkope can't read it at ALL.The model (When I didn't touch it): (say what you gotta say) http://www.models-resource.com/wii_gamecube/pokeparkwii/sheet/1952The model (When I touched it, the million eyes texture is back, again) http://www.sendspace.com/file/2zmw77 Edited April 1, 2013 by iamsocool1 Link to comment Share on other sites More sharing options...
neomonkeus Posted April 1, 2013 Share Posted April 1, 2013 (edited) Could you specify which versions you are using. Are you exporting as .obj or nif. I would generally avoid using .obj. Edited April 1, 2013 by neomonkeus Link to comment Share on other sites More sharing options...
iamsocool1 Posted April 1, 2013 Author Share Posted April 1, 2013 (edited) Could you specify which versions you are using. Are you exporting as .obj or nif. I would generally avoid using .obj.I tried Obj, and 3DS, then I tried pulling out a premade rig, that's were the million eyes texture came from.And Blender 2.66 Edited April 1, 2013 by iamsocool1 Link to comment Share on other sites More sharing options...
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