Vanguardascendant Posted January 26, 2021 Posted January 26, 2021 If a script injects an outfit into an NPC's inventory, how does the game decide which outfit to wear?
SKKmods Posted January 26, 2021 Posted January 26, 2021 Apart from the "reset default outfit" bug the game does not seem to change outfit like it will auto loot to upgrade weapons in combat. Except ... if the active AI package includes sleep and there is an abSleepOutfit = defined the game *sometimes* switches, but inconsistently. You need to either script SetOutfit() or EquipItem() to get the actor to use whatever you have added to their inventory. With SetOutfit you dont need to add the outfit or armor items, it does that all automagically. Except it doesn't work on the player.
Vanguardascendant Posted January 27, 2021 Author Posted January 27, 2021 Apart from the "reset default outfit" bug the game does not seem to change outfit like it will auto loot to upgrade weapons in combat. Except ... if the active AI package includes sleep and there is an abSleepOutfit = defined the game *sometimes* switches, but inconsistently. You need to either script SetOutfit() or EquipItem() to get the actor to use whatever you have added to their inventory. With SetOutfit you dont need to add the outfit or armor items, it does that all automagically. Except it doesn't work on the player. Thanks
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