kittierae Posted January 27, 2021 Share Posted January 27, 2021 I want to edit the Kaidan mod initial quest so that it doesn't start until you get to the Thalmor Embassy. As it is now, it breaks my immersion to have it enabled from the beginning of the game. I have searched and cannot find instructions on how best to change the condition for quest start. Probably because I don't even know what to properly type for answers, haha. Any advice? Edit: To be more specific, ideally I would add a note to the chest in the Thalmor Embassy detailing that there is a prisoner of interest in the Abandoned Prison. I'd also like to change the quest so if one stumbles upon him the stage goes directly to helping him, ignoring the first stage altogether. Quests are complicated so any help would be appreciated! This desire is inspired by incredible mod "Timing is Everything," which I also opened up to look at but can't seem to figure out. Link to comment Share on other sites More sharing options...
gw5000 Posted January 29, 2021 Share Posted January 29, 2021 Some of the quests that are not active from the beginning are actually started through the story manager. There you can set start conditions e.g. reaching a certain level. Mods like Timing is Everything simply modify these conditions. However, this doesn't really help in your case. A quick and dirty way could be to modify the quest K01 of the Kaidan mod. Just uncheck the "Start game enabled" checkbox in the quest data tab. Attach a small script to the note that you want to place in the embassy which starts the quest manually once you pick it up.The problem with this approach is that if you enter the Abandoned Prison before starting the quest, things might be buggy because the actors aren't initialized correctly. Maybe place another note at the prison entrance as a workaround? For more elegant solutions you'd need the quest script fragment source but it seems that it isn't included in the package. Link to comment Share on other sites More sharing options...
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