greggorypeccary Posted April 1, 2013 Share Posted April 1, 2013 (edited) Every time I try to put reflections on the water in my cavern I get wierd pinwheel lighting effects on it. does anyone know the cause?G. Edited April 1, 2013 by greggorypeccary Link to comment Share on other sites More sharing options...
jazzisparis Posted April 1, 2013 Share Posted April 1, 2013 Did you set the water noise-texture in the cell properties? Link to comment Share on other sites More sharing options...
greggorypeccary Posted April 1, 2013 Author Share Posted April 1, 2013 Yeah that is done. This is driving me nuts. I guess the reflections aren't absolutely needed but they look so good. I really would like to use them. Link to comment Share on other sites More sharing options...
greggorypeccary Posted April 3, 2013 Author Share Posted April 3, 2013 (edited) I figured it out. (sort of ) first I tried changing the imagespace because I thought that Jazzisparis was onto something. It didn't work but I like the new imagespace much better, so , cool. Then I changed the type of water and suddenly it works . I think it might be that you need the right combination of image space and water type ( so jazz was onto something) and I suspect the lighting plays a big part as well. So if anyone else comes across this I hope that this will save you some time. G. Edited April 3, 2013 by greggorypeccary Link to comment Share on other sites More sharing options...
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