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Game freezes on the first Splash screen


EverChosen97

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Whenever I start the game as of a few days ago it immediately freezes as soon as the copyright splash screen appears at the start. No sound or music plays. Game was working just fine beforehand.

 

https://pastebin.com/3mUwvGTk

 

All mods were downloaded and managed with vortex. Using NVSE with all the relevant plugins as normal. Turning all the mods off does not help.

 

Any help would be much appreciated

 

EDIT: Files have been validated as well, no luck

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In general, if you haven't changed anything about your game and it suddenly stops working correctly you need to look to other causes: such as software updates to Windows, programming libraries such as ".Net", or hardware drivers. Older games eventually get dropped from product testing. It is also possible you are having problems with your hard drive. It never hurts to run "chkdsk" and an anti-virus scan.

FYI: If you recently had a Windows system update, you only have 10 days to revert to the previous version if you decide to choose that option.

We REALLY need to see a sorted "load order" (such as produced by "LOOT"); to include the main game and DLC files. (Screenshots don't work so well for the purpose.) With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

In the meantime, please see the 'Vanilla Load Order' entry in the 'First Timer Advice' section; as well as the 'Towards Game Stability' and the 'Common Game Problems' sections of the wiki "FNV General Mod Use Advice" article.

If the problem persists, then work through either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last set it up. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned" by a retired Technical Support expert. It is NOT a list of various mods to install that happen to work on the author's machine; only "the essentials". It addresses fundamentals underlying how to get the basic game and mods to work together. At least 90% of everything I post in the "Technical Support" sub-forum is already in that article. Once you can play a test game to at least Primm, only then should you try adding other mods from some other "guide".

-Dubious-

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Cleaned mods? NOT in this game. Only the mod authors know for sure what is a necessary "edit" and what isn't, and in general they are already aware of the "dirty edits" issue. I don't recall ever seeing one recommend a user clean their mod here. MOST CERTAINLY do not clean any of the published ESM mods.

 

Start by restoring the original files of those you cleaned.

 

* Move any "inactive/disabled" plugins out of the game "Data" folder. They count against the "plugin cap"(see Smaller Plugin Cap) because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

 

I see a "Merge.esp" plugin. Assuming that is something you created yourself combining several other plugins, note that it's position in the LO may cause problems depending upon exactly which plugins were merged. Generally load them near the bottom of the LO (just above the LOD files). Please see the wiki "Merged Plugin Guidelines for Personal Use" article.

 

If, OTOH, it is supposed to be a "Merged Patch" file, then it needs to be loaded as the very last file (regardless of any others also wanting to be loaded last). (Uninformative generic filenames will cause you problems down the road. It's a bad habit you should cure yourself of now while you remember the contents.)

-Dubious-

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