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First CTDs after 70 hours of playing


AndrealphusVIII

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I have finally made a compatibility patch of nearly all my NPC records. It really did take a long time. I skipped all the VMAD entries because I heard TES5Edit has some bugs with VMAD. I don't know what that meant exactly but is it safe to drag the VMAD entries to my compatibility patch?

 

http://i.imgur.com/yKE1UWz.png

 

Kind regards

Andre

Edited by AndrealphusVIII
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Yes, go ahead and drag the body clean up script script from USKP over to your compatibility patch.

 

BTW, your compatibility patch only needs to contain entries for NPC records that require merging. If an NPC has not been edited at all by any mods, or if the changes are intended by a mod to 'replace' something (e.g. some inventory assignments) and should not be merged, then you don't need entries for them in your compatibility patch. As a last step, after you make any esp, apply filter for cleaning and clean your compatibility patches.

Edited by ripple
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I have finished the NPC patch, sorted masters and cleaned it.

Most NPC records in this one had modified perks (from ERSO) and modified weapons(from Imm Weapons). So with my comp patch I made sure they had the perks from ERSO + weapons from Imm Weapons.

 

I have also made a comp patch for perks. Because I have mods that change perks (Treebalance mods), perks for 100+ in some skills and Mighty Magick.

I also sorted those masters and cleaned it.

 

I will be away for the weekend. So afterwards, I'm probably going to make more comp patches for spells, races, weapons and armors.

 

I really hope the patches I have made will provide me with more stability.

 

Kind regards

Andre

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Just tried the new patches. I have ctds on the title screen. I disabled the patches and I didn't have the ctd anymore.

 

I hope my hard work making the patches wasn't in vain... But as it is now, they're useless. :(

 

Papyrus log 0

 

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Papyrus log 1

 

 

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Edited by AndrealphusVIII
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I loaded the patches, but I didn't get any error message and it just finished loading.

 

Patch 1 (NPCs)

 

 

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Patch 2 (Perks):

 

 

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Don't just load the patches. Load your entire load order in order to see if it is an issue with your entire load order. Not all mods will be loaded in TESVEdit if you only load the patches.

 

 

Question, I am going back and skimming the rest of this thread. Is there any important information that I should know so I don't start doubling up on advise?

 

EDIT: One thing I did notice on page three was how you were altering multiple plugins and not just your merge patch. Basically, you were doing this, so there were no "red" entries in tesvedit (I call it "clearing the red"). Also, I did see that ripple told you you didn't have to do this anymore. However, speaking as someone who use to do the same thing, I can say that this can sometimes cause those original plugins to cause issues. While this is not your ctd on load up cause, it is something to watch out for.

 

IMPORTANT Question: when you were "Clearing the red" in your earlier patches, did you ever alter some mods cells or worldspace areas? If you did, did you drag an area that is marked "Compressed" from some mods to others? Claralux and Warzones are two mods that have these "conflicts" appear in edit if you want an example. Anyways, I did know for a fact that doing that will affect the game. While I do not know the technical reasons behind that particular data entry, I believe it has to do with how the plugin was created. Also, doing this has caused some of my earlier patches to become unusable because of ctd on load up.

Edited by bigv32
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I just loaded my entire load order in TES5Edit, but I still didn't get any error message.

 

I'm not doing the "clearing the red" anymore. I redownloaded all the effected mods and start over to build the merged patches.

 

I don't use Claralux nor Warzones, and I can't remember changing anything related to "Compressed". But I only made patches for NPCs, potions/food and perks so far. I didn't alter cells or worldspaces yet.

 

Edit: 1st part of the load log:

 

 

 

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Edited by AndrealphusVIII
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2nd part of the log:

 

 

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3rd part:

 

 

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