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holographic decoys


betto212

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i searched a lot and not find a mod about make holographic decoys like the alucinations and find nothing . so im working on it , if someone is already working or know a working mod tell me pls.

the mod will work like this : i will create a item that trigger a script that for 10 AP each will summon a holograpic companion(a exact copy of player preferable) that wield a meele weapon and will last max 30 seg or 1 hit .the holo will make no damage but will give you some advantage by distracting your enemies.

 

 

 

a have some doubts how to do but if someone could help.

 

1 - how to summon a "copy" of player with the same armor/helmet but equiped with a Super Sledge.

2 - if someone have or could create some effect like a eyebot creating a holo figure would be nice.

 

 

[edit]solved problem with timer

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I don't know about a batman ninja smoke vanish. However if you could modify one of the weapon/death effects like the plasma melting or the alien blaster disintegration to look more like something vanishing than falling into a pile of ashes.... you'd have a good part of that done. Then create an NPC with like 2 health with that one death effect. The next trick would be to get it dynamically look like the player.

 

Or you could have a generic decoy or one that the player could customize.

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another problem ...how to make an "holographic" npc do 0 damage and disable when hit another npc or the player ? if someone could help

 

scn HoloDecoyTeammateScript

 

short doOnce

Float xTimer

 

 

 

begin GameMode

 

if ( doOnce == 0 )

setplayerteammate 1

Set xTimer to 30

set doOnce to 1

endif

 

 

 

Set xTimer to xTimer - getSecondsPassed

If xTimer <= 0

disable

PMS puffOfSmokeVanish

Endif

 

end

 

 

BEGIN OnHit

 

disable

PMS puffOfSmokeVanish

 

END

 

BEGIN OnActivate

 

disable

PMS puffOfSmokeVanish

 

END

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Or give the holographic double a weapon that does no damage... Only problem is that then the weapons won't match the player. Unless you can dynamically clone the look of the weapon like you could the player.

 

The best bet I would think is give the player options of a few holographic characters that the player can set before hand (super mutant, BoS, Wastelander, merc, etc). Not a clone of him. It still makes sense as a distraction. Then you can give these characters weapons that deal zero damage. And you can probably just use a semi transparent texture for them (maybe there is another way).

 

Then the only real problem would be getting it to vanish.

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Or give the holographic double a weapon that does no damage... Only problem is that then the weapons won't match the player. Unless you can dynamically clone the look of the weapon like you could the player.

 

The best bet I would think is give the player options of a few holographic characters that the player can set before hand (super mutant, BoS, Wastelander, merc, etc). Not a clone of him. It still makes sense as a distraction. Then you can give these characters weapons that deal zero damage. And you can probably just use a semi transparent texture for them (maybe there is another way).

 

Then the only real problem would be getting it to vanish.

 

Actually, if a distraction is all you want, you could generate an npc with no weapons from a liitle gadget you drop like a mine. Anyone seen Escape from LA? Or played Duke Nukem 3D?

 

Or perhaps you could render two players, one real and the other fake. It would do what you do, but perhaps in a different direction. How did they get the evil twin thing to work in Oblivion?

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Vanish is not the worse problem :( i set a weapon to have 0 of damge then if there is any "real"around the holo decoys they take it from the floor .how to forbid an npc from take weapons on the floor ?

 

Hmmm that is a problem. I wonder if you could create a new AI package. Just clone it an remove the part of the script that makes them search for weapons... If possible that might be difficult. I haven't really looked at the AI side of things. The GECK wiki says the AIs are highly customizable but I am not sure if it is in the way you need.

 

 

Actually, if a distraction is all you want, you could generate an npc with no weapons from a liitle gadget you drop like a mine. Anyone seen Escape from LA? Or played Duke Nukem 3D?

 

Or perhaps you could render two players, one real and the other fake. It would do what you do, but perhaps in a different direction. How did they get the evil twin thing to work in Oblivion?

 

Using a NPC will still have the problem of picking up weapons even if they start with none. But what is this evil twin thing you are talking about?

 

 

I was also thinking you could make the hologram dance around using animations like the Go Go ray mod uses. That would be hilarious.

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Or give the holographic double a weapon that does no damage... Only problem is that then the weapons won't match the player. Unless you can dynamically clone the look of the weapon like you could the player.

 

The best bet I would think is give the player options of a few holographic characters that the player can set before hand (super mutant, BoS, Wastelander, merc, etc). Not a clone of him. It still makes sense as a distraction. Then you can give these characters weapons that deal zero damage. And you can probably just use a semi transparent texture for them (maybe there is another way).

 

Then the only real problem would be getting it to vanish.

 

Actually, if a distraction is all you want, you could generate an npc with no weapons from a liitle gadget you drop like a mine. Anyone seen Escape from LA? Or played Duke Nukem 3D?

 

Or perhaps you could render two players, one real and the other fake. It would do what you do, but perhaps in a different direction. How did they get the evil twin thing to work in Oblivion?

 

how can i dinamicaly clone the player face ?

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