betto212 Posted January 14, 2009 Share Posted January 14, 2009 i searched a lot and not find a mod about make holographic decoys like the alucinations and find nothing . so im working on it , if someone is already working or know a working mod tell me pls.the mod will work like this : i will create a item that trigger a script that for 10 AP each will summon a holograpic companion(a exact copy of player preferable) that wield a meele weapon and will last max 30 seg or 1 hit .the holo will make no damage but will give you some advantage by distracting your enemies. a have some doubts how to do but if someone could help. 1 - how to summon a "copy" of player with the same armor/helmet but equiped with a Super Sledge.2 - if someone have or could create some effect like a eyebot creating a holo figure would be nice. [edit]solved problem with timer Link to comment Share on other sites More sharing options...
sumoftwosins Posted January 14, 2009 Share Posted January 14, 2009 I don't know about a batman ninja smoke vanish. However if you could modify one of the weapon/death effects like the plasma melting or the alien blaster disintegration to look more like something vanishing than falling into a pile of ashes.... you'd have a good part of that done. Then create an NPC with like 2 health with that one death effect. The next trick would be to get it dynamically look like the player. Or you could have a generic decoy or one that the player could customize. Link to comment Share on other sites More sharing options...
betto212 Posted January 15, 2009 Author Share Posted January 15, 2009 another problem ...how to make an "holographic" npc do 0 damage and disable when hit another npc or the player ? if someone could help scn HoloDecoyTeammateScript short doOnceFloat xTimer begin GameMode if ( doOnce == 0 ) setplayerteammate 1 Set xTimer to 30 set doOnce to 1 endif Set xTimer to xTimer - getSecondsPassed If xTimer <= 0 disable PMS puffOfSmokeVanish Endif end BEGIN OnHit disable PMS puffOfSmokeVanish END BEGIN OnActivate disable PMS puffOfSmokeVanish END Link to comment Share on other sites More sharing options...
r4y30n Posted January 16, 2009 Share Posted January 16, 2009 Perhaps set the holographic npc skills all to zero? Link to comment Share on other sites More sharing options...
Riain Posted January 16, 2009 Share Posted January 16, 2009 Or give the holographic double a weapon that does no damage... Only problem is that then the weapons won't match the player. Unless you can dynamically clone the look of the weapon like you could the player. The best bet I would think is give the player options of a few holographic characters that the player can set before hand (super mutant, BoS, Wastelander, merc, etc). Not a clone of him. It still makes sense as a distraction. Then you can give these characters weapons that deal zero damage. And you can probably just use a semi transparent texture for them (maybe there is another way). Then the only real problem would be getting it to vanish. Link to comment Share on other sites More sharing options...
betto212 Posted January 16, 2009 Author Share Posted January 16, 2009 Vanish is not the worse problem :( i set a weapon to have 0 of damge then if there is any "real"around the holo decoys they take it from the floor .how to forbid an npc from take weapons on the floor ? Link to comment Share on other sites More sharing options...
r4y30n Posted January 17, 2009 Share Posted January 17, 2009 Or give the holographic double a weapon that does no damage... Only problem is that then the weapons won't match the player. Unless you can dynamically clone the look of the weapon like you could the player. The best bet I would think is give the player options of a few holographic characters that the player can set before hand (super mutant, BoS, Wastelander, merc, etc). Not a clone of him. It still makes sense as a distraction. Then you can give these characters weapons that deal zero damage. And you can probably just use a semi transparent texture for them (maybe there is another way). Then the only real problem would be getting it to vanish. Actually, if a distraction is all you want, you could generate an npc with no weapons from a liitle gadget you drop like a mine. Anyone seen Escape from LA? Or played Duke Nukem 3D? Or perhaps you could render two players, one real and the other fake. It would do what you do, but perhaps in a different direction. How did they get the evil twin thing to work in Oblivion? Link to comment Share on other sites More sharing options...
Riain Posted January 17, 2009 Share Posted January 17, 2009 Vanish is not the worse problem :( i set a weapon to have 0 of damge then if there is any "real"around the holo decoys they take it from the floor .how to forbid an npc from take weapons on the floor ? Hmmm that is a problem. I wonder if you could create a new AI package. Just clone it an remove the part of the script that makes them search for weapons... If possible that might be difficult. I haven't really looked at the AI side of things. The GECK wiki says the AIs are highly customizable but I am not sure if it is in the way you need. Actually, if a distraction is all you want, you could generate an npc with no weapons from a liitle gadget you drop like a mine. Anyone seen Escape from LA? Or played Duke Nukem 3D? Or perhaps you could render two players, one real and the other fake. It would do what you do, but perhaps in a different direction. How did they get the evil twin thing to work in Oblivion? Using a NPC will still have the problem of picking up weapons even if they start with none. But what is this evil twin thing you are talking about? I was also thinking you could make the hologram dance around using animations like the Go Go ray mod uses. That would be hilarious. Link to comment Share on other sites More sharing options...
betto212 Posted January 17, 2009 Author Share Posted January 17, 2009 i´m searching on A.I packs . remembered that Feral ghouls not take weapons from the floor . i searched and not find... oh man ...what forbid the feral ghouls from take items from the floor ? Link to comment Share on other sites More sharing options...
betto212 Posted January 17, 2009 Author Share Posted January 17, 2009 Or give the holographic double a weapon that does no damage... Only problem is that then the weapons won't match the player. Unless you can dynamically clone the look of the weapon like you could the player. The best bet I would think is give the player options of a few holographic characters that the player can set before hand (super mutant, BoS, Wastelander, merc, etc). Not a clone of him. It still makes sense as a distraction. Then you can give these characters weapons that deal zero damage. And you can probably just use a semi transparent texture for them (maybe there is another way). Then the only real problem would be getting it to vanish. Actually, if a distraction is all you want, you could generate an npc with no weapons from a liitle gadget you drop like a mine. Anyone seen Escape from LA? Or played Duke Nukem 3D? Or perhaps you could render two players, one real and the other fake. It would do what you do, but perhaps in a different direction. How did they get the evil twin thing to work in Oblivion? how can i dinamicaly clone the player face ? Link to comment Share on other sites More sharing options...
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