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FCOM + Thieves Arsenal = Too Hard


madmanmarz

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Inside every cave or fort or whatever, there are lots and lots of enemies since installing FCOM. It's never a suprise when you enter a cave or a different level of one, because you will find like 10 enemies all chillin' together ready to kick your ass. The only way I have found to fight them is super gay; shoot one, run through a door and usually only one or two will follow and then just pick them off this way. Well, that's all fine and dandy 'till you want to do the Thieves Arsenal thing.

 

My first mission I have to go into some vampire cave and there are dogs everywhere. I tried running through just to see and there must've been 10 dogs and like 5 vampires all huddled together throughout the only passages in the game. How in the hell is someone supposed to sneak through this? I would understand if there were a normal amount of enemies like you see in vanilla oblivion, but this is ridiculous.

 

Anyway, I am running an older FCOM (lets say .95 or so) as I was waiting for 1.0 and it still hasn't come out.

 

My question is, are there any fixes to have a more random amount of enemies spawn inside caves, or just less overall, or something that streamlines FCOM with Thieves Arsenal?

 

Thanks.

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