Deleted104036988User Posted January 30, 2021 Share Posted January 30, 2021 Hello,I'm a first time modder with a bit of 3d editing background. I only did this for fun, but I actually managed to make some progress so I want to ask for opinions/critique or help. I've started playing around with w3oven and wolvenkit and I actually managed to test a modified version of roach in game, but I have some trouble with materials and textures. The exported .tga textures (names) are very confusing, even though I checked the material in the .xml file (I packed the textures that were specified in .xml) I still got the wrong body texture.I also noticed that if I export the new body model with a principled bsdf I get no texture applied in game, but if I change that to diffuse bsdf the textures show up. Also I'm still working on the "bridle" material, because the bridle is a part of the roach model. The model seems to work fine though, the animations and shape keys work well which was a great surprise. I exported the model with visual studio as a collada file instead of double importing/exporting it as an fbx file in blender 2.76 (couldn't get the armature right). If I cook the mod in wolvenkit it doesn't work at all, but I had more success with w3oven. I've followed this tutorial https://www.nexusmods.com/witcher3/mods/3498?tab=description for general uncooking, exporting and cooking, but also this one https://www.youtube.com/watch?v=2lgEtHHIFaU&t=1408s for editing and importing the mesh (I've used this method to cook my mod). Might want to specify that I have the gog version and use blender 2.9 for cleaning and exporting the final fbx. p.s. I'm a total beginner when it comes to modding so I wouldn't be surprised if I messed it up altogether. (I have no experience with programming either), also I know that what I chose to mod is way over my skill level Link to comment Share on other sites More sharing options...
Deleted104036988User Posted January 30, 2021 Author Share Posted January 30, 2021 here is the modified and old roach side by side Link to comment Share on other sites More sharing options...
Deleted104036988User Posted February 9, 2021 Author Share Posted February 9, 2021 (edited) I managed to make it work with editing mesh only with blender 2.76. I've also added a custom texture to test it out. The white horse is there for body reference. Edited February 9, 2021 by Guest Link to comment Share on other sites More sharing options...
Deleted104036988User Posted February 10, 2021 Author Share Posted February 10, 2021 (edited) I finnished adding my own model and textures into the game. I'll try to model a bridle as well since the original one is just a halter.Model can be seen here: https://sketchfab.com/3d-models/two-horses-cff3fa27658940c1a6b0f1331e85c2f1 Edited February 10, 2021 by Guest Link to comment Share on other sites More sharing options...
Deleted104036988User Posted April 24, 2021 Author Share Posted April 24, 2021 I have posted a mod (unfinnished)https://www.nexusmods.com/witcher3/mods/5687/ Link to comment Share on other sites More sharing options...
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