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New Patch


deliverance6

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Patch Notes:

Update 1.0.0.15 Notes

Bug Fixes

Fixed occasional crashes when exiting the game or using Alt F4 to exit.

Fixed crashes when using Alt-Tab while binks or credits were playing.

The game now restarts properly after title updates finish installing.


Update 1.1 Notes (All platforms unless otherwise noted)

New Features

Trophy support. (Playstation 3)


Bug Fixes

Friends notification no longer causes the game to pause. (Playstation 3)

Fixed occasional crashes during loading and waiting.

Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.

Fixed issue where certain NPCs would occasionally disappear from the game.

Fixed issue where dead NPCs would occasionally come back to life.

Fixed rendering issue with the Gatling Laser gun's tracers.

Fixed issue where the haircut menu would occasionally not appear properly.

Added ability to remap your VATS and pip boy buttons.

Fixed rare load/save issues that would cause NPCs to behave incorrectly.

Fixed issue where quest objectives would occasionally not update properly due to talking activators,
intercoms and conversations.

Using Radaway from the Pip-Boy's Status Menu repeatedly no longer crashes the game.

Player no longer gets stuck in level up menu if their skills are maxed out.

Fixed issue where multiple followers would occasionally not load into an interior.

Fixed rare issue with getting stuck in VATS mode.

Fixed rare crash with fighting NPCs with corrupted data.

In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)

Fixed rare crashes while loading and saving games.

Fixed rare issue where player would fall through the floor while in VATS.

Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.

Prevent NPCs from inadvertently dying from falling.

Fixed occasional issue where the controller would stop working properly.

Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.



Quest Fixes

Fixed several instances where quest item stayed in inventory permanently after completing quests.

Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.

In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.

For the Big Trouble in Big Town quest, the broken protectrons in Big Town become active at the proper time.

In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.

Fixed infinite caps exploit in Strictly Business quest.

Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.

Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of traveling to Raven Rock, while in combat with a follower.

Fixed several XP speech exploits with certain NPCs.

Fixed XP exploit with a robot in Fort Bannister.

Fixed issue where player's controls can become locked permanently during The American Dream.

 

 

 

 

nice to see that Bethsoft haven't fixed a single Crash to desktop issue with this patch.

 

honestly, my game crashes just as much as it ever did lol.

 

 

 

***subnote***

 

All mods need to be loaded into the construction set AFTER you've patched the game and then re-saved to work correctally.

 

otherwise they probly won't given the updated F3.esm and the updated .exe file

 

**you will also need to go back into you're Fallout3.ini and change the "BinvalidateOlderFile=1" again as it will most likely reset and any other changes you made will have reverted to default

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Anyone know whether or not game saves from the previous version can be used after this patch is installed (PC version)? I only get "New", no "Continue" or "Load". I'm new to this particular cluster of games (and common publisher).

 

I had several console 'enhancements' engaged, plus one mod (Personal Vault with Weapon Modification). I don't think they'd affect savings, although I wasn't ready to see them available without redoing/reloading them, or even whether the saved games would work, and maybe that is the answer.

 

>Rich

 

{Edit} Well, I took a look at the "BinvalidateOlderFile" parameter in the fallout.ini file (see previous post in this thread), changed it to "1" instead of "0" (it gets reset when patching). Immediately after that, I believe, I loaded up (through the launcher) and had all previous game saves available, which also freed up Continue. In my frustration, I don't THINK I did anything else, but I might have... if I remember doing so, I'll re-edit.

 

Great multitudes of gratitude for the site...

 

>Rich

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