taleden Posted January 30, 2021 Share Posted January 30, 2021 (edited) I've just recently returned to Skyrim modding so SSE and ESLs are new to me, but it looks like my mod could be FormID-compacted and ESL-flagged (only ~500 new records). However, it's a very script-heavy mod. So my question is, what happens if I renumber the FormIDs and then reload a save that already had the mod loaded? I assume all the script properties in the save file will become invalid since they'd be linked to the wrong (non-existent) old FormIDs. Will the papyrus log just complain about them once and then proceed as if the mod were newly installed (starting fresh with no saved data on any of the scripts, since they're attached to FormIDs that didn't exist before)? Or will it complain on every reload about the invalid old script state data in the save file? Will world object references added under previous FormIDs interfere with the ones now added under different FormIDs, or will the old ones just vanish from the save? Are there other gotchas to FormID renumbering a plugin in the middle of a playthrough? Thanks all for your wisdom! Edited January 30, 2021 by taleden Link to comment Share on other sites More sharing options...
agerweb Posted January 30, 2021 Share Posted January 30, 2021 You would be better asking this on the SSE CK Forum: SSE Forum Link to comment Share on other sites More sharing options...
taleden Posted January 30, 2021 Author Share Posted January 30, 2021 Hah! Well that was silly of me. Thanks! Link to comment Share on other sites More sharing options...
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