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Does Changing Vortex Profiles Alter Mod Texture Paths?


Gorgopis

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This may be a Mod-forum Question, too.


But after working to create a custom NPC-Follower in the CK, we enabled it in our current profile in Vortex and tested it, and it worked.


We did not start a new game, but when we loaded our current game, we saved, and then found our custom NPC in-game location in "expected" condition.


Our issue occurred when we enabled a different profile in vortex, and then enabled the same custom-NPC mod. Loaded a recent game, saved, and then tested.


Our NPC seemed "broken." Upon checking the data texture/mesh folders in Creation Kit, with the new profile enabled, the mod now showed broken mesh-to-texture links.


We were using custom textures and meshes in dedicated folders.


Did Vortex cause that? We can admit to human error on our parts too. We may have miswritten/mistyped texture paths in the NIF's.


But that wouldn't explain success in the first profile?



Thanks for review.
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