Tulapanna Posted January 30, 2021 Share Posted January 30, 2021 Hello, I'm very new in modding, so maybe just did some stupid mistake. The problem: I made peace of armor, and it works fine in game, but texture does not showing neither in Nifskope and CK, nor in game. Made mesh in blender, added weights, bones, UV, material, etc. Then exported to Nifskope. There I have this: https://i.ibb.co/3kzh2Qn/nifskope-1.jpg https://i.ibb.co/7V4GDR4/nifskope-2.jpg https://i.ibb.co/Dw8vzTw/nifskope-3.jpg https://i.ibb.co/SdzS0LW/nifskope-4.jpg https://i.ibb.co/mBhkZx6/nifskope-5.jpg https://i.ibb.co/17MhM7L/nifskope-6.jpg https://i.ibb.co/yVrdqK2/nifskope-7.jpg According to all tutorials I could find, everythig seems right, but texture still not working. I googled that some people have a path problem (when Nifskope can't find folders), but it's not the case, cos I tried some vanilla meshes and other mods, and Nifskope show it's textures... But not mine. Nifskope definitely can find my texture: when I try "Edit UV" it shows up. It has 1024*1024 size, dds, saved as dxt1... I don't know what else could be wrong. Please help? Link to comment Share on other sites More sharing options...
HeirOfTheSeptims Posted January 30, 2021 Share Posted January 30, 2021 You need to include the full texture path. At minimum it needs to have from the "Textures" file onward So for example your path might be: textures\TulapannaStuff\Leggins.dds If you just threw your texture in the "Data" folder, you need to move it under "Textures". And you really should also use your own sub folder, as shown above. Link to comment Share on other sites More sharing options...
anjenthedog Posted January 30, 2021 Share Posted January 30, 2021 Hmm... Doesn't Nifskope use a file picker when you select a new texture path? I'll admit, I got here via the right panel hot topics view, (from SE), so your experience could be different, but when I fiddle around in Nifskope, that's how textures are assigned. navigate to BSTrishape/BSLightingShaderProperty/BSShaderTextureSethighlite a texture path from the list of choices and right click itchoose "Texture" from the popup menuchoose "Choose" from the popup menu After that, it should pop up a standard windows file selection box to automatically assign the path once the desired texture file is selected. Link to comment Share on other sites More sharing options...
Tulapanna Posted January 30, 2021 Author Share Posted January 30, 2021 You need to include the full texture path. At minimum it needs to have from the "Textures" file onward So for example your path might be: textures\TulapannaStuff\Leggins.dds If you just threw your texture in the "Data" folder, you need to move it under "Textures". And you really should also use your own sub folder, as shown above.I did it before and make no difference. Actually the path look like this after I chose data folder in Nifskope settings. I know for it works in game need to save path like "textures/whatever.dds" - on screenshot it's just test file. The point is that Nifskope still don't show it with any path, and show textures for vanilla with any path I choose. So the problem can't be here, I think? Link to comment Share on other sites More sharing options...
Tulapanna Posted January 30, 2021 Author Share Posted January 30, 2021 (edited) After that, it should pop up a standard windows file selection box to automatically assign the path once the desired texture file is selected.Nope, still white on render :sad: I suspect something wrong with UV, but can't figure out what exactly. Edited January 30, 2021 by Tulapanna Link to comment Share on other sites More sharing options...
anjenthedog Posted January 30, 2021 Share Posted January 30, 2021 Hmm... maybe you're trying to apply a CBBE UV map onto a UNP mesh or visa versa? you could also try dropping the texture(s) into a dummy folder contiguous with the game and calling it from there. Maybe it's balking at a "secondary drive" location or something? There isn't a way to "adminstratively" block changes within a nif, is there? Link to comment Share on other sites More sharing options...
Tulapanna Posted January 30, 2021 Author Share Posted January 30, 2021 (edited) Hmm... maybe you're trying to apply a CBBE UV map onto a UNP mesh or visa versa? you could also try dropping the texture(s) into a dummy folder contiguous with the game and calling it from there. Maybe it's balking at a "secondary drive" location or something? There isn't a way to "adminstratively" block changes within a nif, is there? Shouldn't be, I use CBBE body, and load it into blender to make armor. Copy bones from it. All works fine, except texture... Here's what I have in blender Changing path for texture still makes no effect, from any folder. Just tried to apply my texture for other nif - and it works. So the problem definitely not the path or texture file itself, something wrong with my nif... If only I could understand, what is! :facepalm: Edited January 30, 2021 by Tulapanna Link to comment Share on other sites More sharing options...
anjenthedog Posted January 30, 2021 Share Posted January 30, 2021 Ah... I see. texture is effectively moot. it's really "WTF is wrong with my nif????" Well you got my curiosity going. I queried: "problem applying texture to nif file" Not saying this won't be a snipe hunt, but although i just scanned it briefly, it seems an interesting rabbit hole. (yes, it's nifskope related) http://niftools.sourceforge.net/wiki/NifSkope/Setting_the_Texture_Search_Path I also ran into several links like this which may or not be applicable https://www.moddb.com/games/oblivion/tutorials/how-to-fix-hard-coded-texture-paths-in-nif-files Link to comment Share on other sites More sharing options...
Dragoon23 Posted January 31, 2021 Share Posted January 31, 2021 Can ya put the file in a download? Hard to analyze without the files. Link to comment Share on other sites More sharing options...
Tulapanna Posted February 2, 2021 Author Share Posted February 2, 2021 I queried: "problem applying texture to nif file" Thank you for this tip, a tryed it myself and found topics with same problem. Sadly, no one has solution... Can ya put the file in a download? Hard to analyze without the files.Oh, it would we really great, if you could take a look on my files, thank you! I have to little experiense in this stuff. Here, nif and sample for textures (it's not painted yet, I just wanted to check if it works)https://drive.google.com/file/d/1gIPhXXc_asFQg6nA7OTS-7lchm9ylG5a/view?usp=sharing Link to comment Share on other sites More sharing options...
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