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[LE] Texture missing in Nifscope and in game


Tulapanna

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Hello, I'm very new in modding, so maybe just did some stupid mistake.


The problem: I made peace of armor, and it works fine in game, but texture does not showing neither in Nifskope and CK, nor in game.


Made mesh in blender, added weights, bones, UV, material, etc. Then exported to Nifskope.


There I have this:




According to all tutorials I could find, everythig seems right, but texture still not working. I googled that some people have a path problem (when Nifskope can't find folders), but it's not the case, cos I tried some vanilla meshes and other mods, and Nifskope show it's textures... But not mine.


Nifskope definitely can find my texture: when I try "Edit UV" it shows up. It has 1024*1024 size, dds, saved as dxt1... I don't know what else could be wrong.


Please help?

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You need to include the full texture path. At minimum it needs to have from the "Textures" file onward So for example your path might be: textures\TulapannaStuff\Leggins.dds

 

If you just threw your texture in the "Data" folder, you need to move it under "Textures". And you really should also use your own sub folder, as shown above.

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Hmm... Doesn't Nifskope use a file picker when you select a new texture path? I'll admit, I got here via the right panel hot topics view, (from SE), so your experience could be different, but when I fiddle around in Nifskope, that's how textures are assigned.

 

navigate to BSTrishape/BSLightingShaderProperty/BSShaderTextureSet

highlite a texture path from the list of choices and right click it

choose "Texture" from the popup menu

choose "Choose" from the popup menu

 

 

 

 

 

After that, it should pop up a standard windows file selection box to automatically assign the path once the desired texture file is selected.

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You need to include the full texture path. At minimum it needs to have from the "Textures" file onward So for example your path might be: textures\TulapannaStuff\Leggins.dds

 

If you just threw your texture in the "Data" folder, you need to move it under "Textures". And you really should also use your own sub folder, as shown above.

I did it before and make no difference. Actually the path look like this after I chose data folder in Nifskope settings. I know for it works in game need to save path like "textures/whatever.dds" - on screenshot it's just test file. The point is that Nifskope still don't show it with any path, and show textures for vanilla with any path I choose. So the problem can't be here, I think?

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After that, it should pop up a standard windows file selection box to automatically assign the path once the desired texture file is selected.

Nope, still white on render :sad:

 

I suspect something wrong with UV, but can't figure out what exactly.

Edited by Tulapanna
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Hmm... maybe you're trying to apply a CBBE UV map onto a UNP mesh or visa versa?

 

you could also try dropping the texture(s) into a dummy folder contiguous with the game and calling it from there. Maybe it's balking at a "secondary drive" location or something?

 

 

There isn't a way to "adminstratively" block changes within a nif, is there?

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Hmm... maybe you're trying to apply a CBBE UV map onto a UNP mesh or visa versa?

 

you could also try dropping the texture(s) into a dummy folder contiguous with the game and calling it from there. Maybe it's balking at a "secondary drive" location or something?

 

 

There isn't a way to "adminstratively" block changes within a nif, is there?

 

 

Shouldn't be, I use CBBE body, and load it into blender to make armor. Copy bones from it. All works fine, except texture...

 

Here's what I have in blender

 

 

blender-1.jpg

 

 

Changing path for texture still makes no effect, from any folder.

 

Just tried to apply my texture for other nif - and it works. So the problem definitely not the path or texture file itself, something wrong with my nif... If only I could understand, what is! :facepalm:

Edited by Tulapanna
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Ah... I see. texture is effectively moot. it's really "WTF is wrong with my nif????"

 

Well you got my curiosity going. I queried: "problem applying texture to nif file"

 

Not saying this won't be a snipe hunt, but although i just scanned it briefly, it seems an interesting rabbit hole. (yes, it's nifskope related)

 

http://niftools.sourceforge.net/wiki/NifSkope/Setting_the_Texture_Search_Path

 

I also ran into several links like this which may or not be applicable

https://www.moddb.com/games/oblivion/tutorials/how-to-fix-hard-coded-texture-paths-in-nif-files

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I queried: "problem applying texture to nif file"

 

 

Thank you for this tip, a tryed it myself and found topics with same problem. Sadly, no one has solution...

 

Can ya put the file in a download? Hard to analyze without the files.

Oh, it would we really great, if you could take a look on my files, thank you! I have to little experiense in this stuff.

 

Here, nif and sample for textures (it's not painted yet, I just wanted to check if it works)

https://drive.google.com/file/d/1gIPhXXc_asFQg6nA7OTS-7lchm9ylG5a/view?usp=sharing

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