Timbob102 Posted April 3, 2013 Share Posted April 3, 2013 All right I'm a newb at modding games. I have the steam version of Fallout NVUE. I want to know how to mod. Everytime i try to launch NV i get the steam error 53:000000060853... or something like that. Please help me learn. I would be very grateful. :biggrin: Link to comment Share on other sites More sharing options...
AncientSion Posted April 5, 2013 Share Posted April 5, 2013 You mod new vegas using either fnvedit or GECK. Try google for GECK and New Vegas. GECK allows you to create mods and edit them, fnvedit only allows you alter existing mods.Get FOMM, too. Its a tool for getting mods to load in the correct order.Regarding the Steam Error, i have no idea. You should probably try to fix your NV before you try modding. Link to comment Share on other sites More sharing options...
Heffy Posted April 7, 2013 Share Posted April 7, 2013 (edited) GECK allows you to create mods and edit them, fnvedit only allows you alter existing mods. That's correct, but I think some things need to be clarified. Actually, you can create new mods with fnvedit. But replacement ones or ones that don't involve creating new maps. That's something you indeed need the GECK for. But whatever you do, you'll most probably need FNVEdit anyway, to fix/clean up the mess GECK has made when saving your file. For example, the Geck often omits to add master files (esp or esm files required to load before your mod and which contain data it needs to access), adds the wrong ones or adds some unnecessary ones. There are also things that can only be done (or done better) by FNVEdit and others that will require the GECK (like creating maps or compiling scripts). Basically, what I'm trying to say is that, whatever you want to do, you'll need both programs. And, if you're planning to mess with models or textures, you'll need nifskope as well. Finally, as AncientSion said, you'll need FOMM too. It includes a lot of tools, like BSA browser/creator (these are the packed resources - textures, models, sounds, etc) or the ability to create or install fomod files. Also, a word of advice, when using the GECK, save your work regularly - it has a tendency to crash. For the error you're getting, where did you extract the files from the GECK? It has to be extracted at the root of Fallout New Vegas's install directory - not in a folder or somewhere else. Edited April 7, 2013 by Heffy Link to comment Share on other sites More sharing options...
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