JkKILER Posted April 4, 2013 Posted April 4, 2013 Hey all, Another scripting question here. How does the getdeadcount function get reset? For example, a script I made earlier today goes:Scn Blahblahblah Begin OnDeath If GetdeadCount CrFeralGhoul == 5 setstage BlahQuest 10 endif end I know how to reset the quest, but I want players to be able to restart the whole quest, and when they do, the stage doesnt advance because the getdeadcount wont reset and I cant find a way to make it do so. Anyone have a trick to do this?
JohnZS Posted March 12, 2014 Posted March 12, 2014 Yeah I quite like to know how to set GetDeadCount to 0 as I had a few problems with Traders which were accidentally killed.
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