spaekus Posted April 4, 2013 Share Posted April 4, 2013 I am unpacking my Skyrim install to work better with WyreBash. I have already unpacked the Vanilla BSAs. I now have about 50 Mods that I want to use that contain BSA's. I can unpack the BSA's easy and quickly, but I don't know whether I need to retain the ESPs in all of them. Is there any way to open ESP files in external folders outside of Skyrim through the CK? Is there any other tool available that can open these ESP externally? I'm hoping I don't have to install all these mods into Skyrim just to be able to open the ESP in CK and then pull them all back out again to unpack them. Thanks Link to comment Share on other sites More sharing options...
ArtMurder Posted April 4, 2013 Share Posted April 4, 2013 Theoretically, you could just move the CK program to another folder, make another 'data' folder with it in that folder, then run the CK? Never done it, but should work... Link to comment Share on other sites More sharing options...
spaekus Posted April 4, 2013 Author Share Posted April 4, 2013 Nope, No matter where I start it from, it points itself back to the Steam folders. I can drop just the ESP I want to look at in there and open CK, after ignoring the other files it can't find (of the ESP). But from there I still can't tell what I'm looking at inside just that ESP. I used to know Oblivion CK, but it's been quite awhile. I don't know where to even start now on determining if the ESP has anything other than pointers to the BSA. Looks like I'll just try leaving the ESP in the new unpacked archive and try them as I go. Thanks for the help Link to comment Share on other sites More sharing options...
spaekus Posted April 4, 2013 Author Share Posted April 4, 2013 Just as a check I just opened a mod that comes in loose file form and it still has an ESP in it, so I'll go ahead with leaving the ESP in all as I re-archive for install. Link to comment Share on other sites More sharing options...
ArtMurder Posted April 4, 2013 Share Posted April 4, 2013 Not sure if this is what you are wanting, but you could use a tool like SIM (Skyrim Install Manager) and make a 'vanilla' loadout, then just swap to it for your testing? Link to comment Share on other sites More sharing options...
spaekus Posted April 4, 2013 Author Share Posted April 4, 2013 Wohoo, Solved, I found a standalone version of TESVSnip over on Bethesda Forums. It opens ESP/ESM standalone. All I have to do is look and see that there is nothing beyond the GRUP (QUST) Header line. Here's the link if needed. http://www.mediafire.com/?c1h4hb6lqx73j09 Link to comment Share on other sites More sharing options...
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