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Any way to just open a .esp file externally from CK to check if needed


spaekus

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I am unpacking my Skyrim install to work better with WyreBash. I have already unpacked the Vanilla BSAs.

 

I now have about 50 Mods that I want to use that contain BSA's. I can unpack the BSA's easy and quickly, but I don't know whether I need to retain the ESPs in all of them.

 

Is there any way to open ESP files in external folders outside of Skyrim through the CK?

 

Is there any other tool available that can open these ESP externally?

 

I'm hoping I don't have to install all these mods into Skyrim just to be able to open the ESP in CK and then pull them all back out again to unpack them.

 

Thanks

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Theoretically, you could just move the CK program to another folder, make another 'data' folder with it in that folder, then run the CK? Never done it, but should work...

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Nope,

 

No matter where I start it from, it points itself back to the Steam folders.

 

I can drop just the ESP I want to look at in there and open CK, after ignoring the other files it can't find (of the ESP). But from there I still can't tell what I'm looking at inside just that ESP.

 

I used to know Oblivion CK, but it's been quite awhile. I don't know where to even start now on determining if the ESP has anything other than pointers to the BSA.

 

Looks like I'll just try leaving the ESP in the new unpacked archive and try them as I go.

 

Thanks for the help

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Not sure if this is what you are wanting, but you could use a tool like SIM (Skyrim Install Manager) and make a 'vanilla' loadout, then just swap to it for your testing?

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