kitsuneshoujo Posted April 4, 2013 Share Posted April 4, 2013 So I tried to make a BSA out of a large mod using the CK's archive program, and they won't load in the game... is there something I did wrong, or does this not work that well? Is there something better to use? I opened up my new bsa file and there are textures and meshes in there. The esp has the same name as the bsa and bsl files too. Link to comment Share on other sites More sharing options...
acidzebra Posted April 4, 2013 Share Posted April 4, 2013 (edited) How big is that BSA? Mine break if I go over the 2GB limit. I rolled my own texture pack and ended up having to split it into three files. Also, the names have to match exactly -> modname.esp >>> modname.bsa Edited April 4, 2013 by acidzebra Link to comment Share on other sites More sharing options...
kitsuneshoujo Posted April 4, 2013 Author Share Posted April 4, 2013 (edited) 1.52 gigs when I click on it in windows. And the names do match exactly, I even copy and pasted them. I just tried to repack it and it says its deleting empty file directory \data The root dir is set to Data Should I have retain dir names and file names checked? Edited April 4, 2013 by kitsuneshoujo Link to comment Share on other sites More sharing options...
acidzebra Posted April 4, 2013 Share Posted April 4, 2013 (edited) I always have those two options checked, yes (and the relevant meshes/textures/sounds tickboxes) And I never try to update\repack - it always messes up for me. I just delete and build a new one. Edited April 4, 2013 by acidzebra Link to comment Share on other sites More sharing options...
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