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BSA Not Loading


kitsuneshoujo

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So I tried to make a BSA out of a large mod using the CK's archive program, and they won't load in the game... is there something I did wrong, or does this not work that well? Is there something better to use?

 

I opened up my new bsa file and there are textures and meshes in there. The esp has the same name as the bsa and bsl files too.

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How big is that BSA?

 

Mine break if I go over the 2GB limit. I rolled my own texture pack and ended up having to split it into three files.

 

Also, the names have to match exactly -> modname.esp >>> modname.bsa

Edited by acidzebra
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1.52 gigs when I click on it in windows.

 

And the names do match exactly, I even copy and pasted them.

 

I just tried to repack it and it says its deleting empty file directory \data

 

The root dir is set to Data

 

Should I have retain dir names and file names checked?

Edited by kitsuneshoujo
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I always have those two options checked, yes (and the relevant meshes/textures/sounds tickboxes)

 

And I never try to update\repack - it always messes up for me. I just delete and build a new one.

Edited by acidzebra
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