Deleted4363562User Posted April 4, 2013 Share Posted April 4, 2013 So I have had this very strange problem that occurs--at random it appears--when I sit in a container menu or pipboy menu for some time and then resume game. When I close the container or pipboy menu, I experience a drop in frame rate. If I fiddle with my pipboy, i.e. open and close it several times and sit in it for a bit, the problem will often go away...that is the frame rate will return to normal. I have installed and uninstalled all the major pipboy mods to see if they would have any effect; they did not. The problem persists. What is even stranger about the issue is that as I progress through the game, the problem occurs more frequently. And eventually my framerate never returns. I have a very powerful rig, and I have a small mod list that includes PN, NVEC-COMPLETE+NVCE, NVInteriors Combo Edition, and NVRedesigned. I was using Gopher's hud mods, but have since disabled them and started a new game in hopes of isolating the issue. I do use ENB overlays, however the problem occurs reguardless of whether or not they are enabled. Perhaps even the DLL just being in the New Vegas folder creates an issue? Any advice? Link to comment Share on other sites More sharing options...
SMB92 Posted April 4, 2013 Share Posted April 4, 2013 If ENB has a DLL still in the install directory then yeah it still has an effect. I think it is unwise of you to choose to stop using uHUD, maybe not so much oHUD or others but if you stopped using uHUD then you will only have more troubles if you install any mods that alter the HUD/menu xml files (at least any that uHUD supports. I'd like you to post an LO please. As for ENB and uHUD, well ENB can give you graphic oddities and weird FPS drops if you still have the dll files as you said, especially d3d9.dll. As for uHUD, well if there was a problem with your HUD install then the game would crash or hang at startup. Can't really think of anything off the top of my head atm (5.30am where I am, nearly falling asleep here lol). Post an LO and some more info about any alterations you have made to the pipboy and/or menus. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted April 5, 2013 Author Share Posted April 5, 2013 ESM load order: ____________________________ FalloutNV.esm Deadmoney.esm HonestHearts.esm OldWorldBlues.esm LonessomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Caliber.esm CaliberXhonesthearts.esm CaliberXgunrunners.esm Interior Lighting Overhaul - Core.esm NVEC Complete + NVCE.esm NVInteriors_Core.esm NVInteriors_ComboEdition.esm Project Nevada - Core.esm Project Nevada - Equipement.esm Project Nevada - Extra Options.esm Select Fire.esm iHud.esm oHud.esm DWCNV.esm New Vegas Redesigned II.esm ESP's marked as Masters: ______________________________ Project Nevada - Rebalance.esp Project Nevada - cyberware.esp ESP load order: _________________________ CASM.esp Readius_NV.esp The Mod Configuration Menu.esp Ham-SixHands.esp Project Nevada - Cyberware Additions.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp 1nivVSLArmors.esp 1nivPNSLPatch.esp Millenia Weapons.esp (merge made with FONV Plugin Utility of Millenia's weapon mods) SwapShoulderView.esp Zan_AutoPurge_SmartArgo_NV.esp *1nivDWSLPatch.esp Joes NCR replacer.esp (merge made with FONV Plugin Utility of all Joe's esp's) Ahzteks Weapon Overhaul.esp bzArmour.esp *NVR - Recommended.esp New Vegas redesigned- Honest Hearts.esp NVEC patch.esp (merged patch made with FONV Pluging Utility of Project Nevada COMBO patch & New Vegas Redesigned patches for NVEC) dD - Enhanced Blood Main NV.esp Vurt's WFO.esp Traduccion Mejorada DLAN + Fix DLC.esp (I play Fallout NV in Spanish, this is a reworking of the Spanish translation of the basic game and its DLC) Nevada Skies.esp Interior Lighting Overhaul - Ultimate Edition - No Lucky38.esp ILO - NVInteiors Project.esp *Bashed Patch,0.esp *mods currently deactived and merged into one via wyre bash. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted April 5, 2013 Author Share Posted April 5, 2013 The above is my latest load order, on my current playthrough. I am using the House ENB for Nevada Skies. I am not very far into the game, but I have noticed the same issues; however, when I deactivate the enb the issue leaves. It is still seemingly triggered at random via sitting too long in container or pipboy menu screens. And I can usually reactive the enb when I load the next cell or area with no further issues. At this point, I believe it is an issue with the DLL file of the enb; the 1.50 series. I might post about my issues on the Boris's forums. Edit: If I switch to first-person before opening any menu or container, often the problem is not encountered. Seems to be an issue with switching to first-person from third-person view when opening the pipboy or containers. Link to comment Share on other sites More sharing options...
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