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[LE] skse debug


saiwa

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I am able to build skes dll (skse_1_9_32.dll) in release mode using VS2019 and to use my built dll to start and play skyrim without any problem. When I try to build skse dll in debug mode, the dll is loaded (as checked by the output of logs in skse folder), but the game never start. skse_loader.log stops at the line "launching", tesv.exe is executing according to the task manager, but the game window is never displayed.

A similar problem happens when I try to build and use skse plugins having dlls. I am able to correctly compile and link plugins, both in release and in debug mode.

When I use the release version everything works perfectly, while game crashes when I use the plugin dlls built in debug mode.

Are there some compiler or linker flags that should be used to correctly build dll for skyrim in debug mode? Is it possible to use skyrim with skse dll build in debug mode?

Edited by saiwa
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