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Removing references to a master in Xedit


AdamvsMaximvs

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I'm making a build for myself based off of Lexy's guide, but don't want to use some of the mods (Frostfall, Campfire, Interesting NPCs, etc). My understanding is that I should be able to edit her patches by removing any entries that reference the required masters.
So far I've been going into the patch, and going line by line and removing any references to a master (generally by identifying the mod # in SSEEdit (0A, 0F, 3D, etc) then right clicking and 'Clean Masters'
What I'm wondering is; is there a faster way. Maybe a script I can select two Mods and apply to remove any references in the patch that relate to a master.
So for example if I ctrl+clicked 'Complete Alchemy & Cooking Overhaul' and 'Lexy's LOTD Consistency Patches Merged' then 'Apply script', is there a function that will automatically select or remove anything from 'Lexy's...' that requires 'Complete Alchemy'?
Asking in the discord, someone was helpful enough to suggest disabling the mods I don't want and using Wrye Bash to create dummy plugins and going into xEdit then 'check for errors'. It spews out a list of errors, but I'm not sure how to find those specific errors in the actual mod.
For example one error in Lexy's LOTD Consistency Patches Merged.esp would be;
[00:02] 000FCPotatoMoonshineB "Potato Moonshine" [ALCH:2A086E10]
[00:02] ALCH \ KWDA - Keywords \ Keyword -> [01AF101A] < Error: Could not be resolved >
[00:02] ALCH \ YNAM - Sound - Pick Up -> [0F78FBC9] < Error: Could not be resolved >
[00:02] ALCH \ ZNAM - Sound - Put Down -> [0F78FBC9] < Error: Could not be resolved >
How would I find those entries and remove them in the 'Lexy's...esp' mod?

 

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