Upora Posted January 15, 2009 Share Posted January 15, 2009 Hi guys, I did notice a guy requesting some star trek stuff. I was tweaking up some laser weapon mods using fomm and had an idea. Is it possible to recreate weapon fire like phasers from star trek? By holding down the trigger a solid beam laser comes out and stops when the its detriggered. Kind of like an artillary target painter. anyone had ideas? I did notice an artillary target projectile nif on the esm so I could compare the stats on it. If anyone comes up with anything let me know. Thanks! Link to comment Share on other sites More sharing options...
r4y30n Posted January 15, 2009 Share Posted January 15, 2009 By holding down the trigger a solid beam laser comes out and stops when the its detriggered. Kind of like an artillary target painter. This is the way I wish the laser weapons worked in FO3... It would make a lot more sense when you dismember people, too. However, I would add a shot timer to limit the length of pulses to like a half second or so. Link to comment Share on other sites More sharing options...
DigitalEternal Posted January 15, 2009 Share Posted January 15, 2009 I would say two seconds, a half is pretty much the same as just normally firing them anyways, this would be cool, hope someone picks it up Link to comment Share on other sites More sharing options...
betto212 Posted January 15, 2009 Share Posted January 15, 2009 Hi guys, I did notice a guy requesting some star trek stuff. I was tweaking up some laser weapon mods using fomm and had an idea. Is it possible to recreate weapon fire like phasers from star trek? By holding down the trigger a solid beam laser comes out and stops when the its detriggered. Kind of like an artillary target painter. anyone had ideas? I did notice an artillary target projectile nif on the esm so I could compare the stats on it. If anyone comes up with anything let me know. Thanks! the way to do this is make the shot 1/100 damage pershot by exemple then muliplty the fire rate to the desireble value...then the laser will hurt like a laser would...by the time of exposure. Link to comment Share on other sites More sharing options...
r4y30n Posted January 16, 2009 Share Posted January 16, 2009 Hmm, you would also have to set the fade duration on the beam to almost zero to avoid a fan of beams whenever moving and firing. I've already got that problem with the Colonels laser SMG, and I've set that one for about 500 shots per minute. Oh, and you would need a fire loop sound, too, or the rapid pile-up of overlapping sounds would quickly bog down you're machine. Link to comment Share on other sites More sharing options...
omgwtf666 Posted January 16, 2009 Share Posted January 16, 2009 there is similar gun herehttp://www.fallout3nexus.com/downloads/file.php?id=1905one called "FireCutter"there is also video, so you can check it out before downloadingits not perfect solid laser beam, but close enough :) it even looks good in vats on close-mid distances... Link to comment Share on other sites More sharing options...
Ralkahn Posted January 17, 2009 Share Posted January 17, 2009 My first thought wouldn't be fire rate, but rather adapting the way the flamer works and replacing the laser mechanics that way. Link to comment Share on other sites More sharing options...
youreviltwinSA Posted January 17, 2009 Share Posted January 17, 2009 Hah, I myself had been considering changing the lasers to fire continuous beams. Nice to see I'm not the only one who likes the idea. Link to comment Share on other sites More sharing options...
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