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Problems making existing NPC a vendor


FishNeedles

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I posted this in the general mod forum, but figured it fit better here.

 

 

So I have very little knowledge of GECK and am slowly learning through different sources.

Essentially, I'm trying to make Orion Moreno a vendor. I followed most of the steps on the GECK page for creating a new vendor (obviously not the portions for GREETING and such, since he already exists) and added a quest. Gave it an ID, set priority to 25, added topic texts, etc. condition has function GetIsID with function info pointing to NPC: 'VRemOrionMoreno', result script begin is SHOWBARTERWINDOW.

I then followed the adding items to vendor page on the official GECK site, added a new container, and added it to the VendorChestsCell. Has a reference ID, checked persistant reference, and set the ownership to orion.

Saved all of this, went into the game, and spoke with Orion. My prompt text popped up. Selected it and got his response, clicked, and it dropped me right back to his dialogue options. No barter menu showed up. Right now the only things I have in the container are 3000 Caps001 and WeapKnife. I loaded a bunch of custom weapon esps and added those, but for some reason when I close and re-open the geck, checking all custom weapon esps, they are now missing from the container.

Why do I not get the barter window pop-up when I select the dialogue option? Secondary to this, why would custom weapons disappear from the container even though I select their esps when I initially open?

There was one additional option that it mentioned on the main GECK page for adding items to a container, if it's for a new npc. Since Orion is a new vendor, I thought I'd try these options. It said to open the NPC in the render window, select the chest in the merchant container tab, select VendorChestCell in the first dropdown, then select my chest reference in the second. I tried this, but still no barter box.

Another page on Nexus mods mentioned to add getofferservicesnow == 1 to conditions for the quest. Is this required? It wasn't mentioned anywhere on the official GECK page.

Any help with this is greatly appreciated.

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Ok, I tried to make things simpler by just adding the items to Nash in Primm, since he's already a vendor. Followed the instructions exactly as written on the GECK page, using the 'add container' option

 

http://geck.bethsoft.com/index.php/Adding_items_to_vendors

 

and my weapons do not show up in his list. What would cause this? You would think this would be simple, and according to the steps it's not too difficult at all, but there has to be some step missing on the page.

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I loaded a bunch of custom weapon esps and added those, but for some reason when I close and re-open the geck, checking all custom weapon esps, they are now missing from the container.

A plugin (ESP) or a master (ESM) cannot use references/objects from other plugins/masters, unless the later are added to its parent masters list. This can be done using FNVEdit.

As for the rest, I'm affraid I cannot be of much help, since I've never messed with vendors before.

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