AncientSion Posted April 5, 2013 Share Posted April 5, 2013 (edited) So, there is a mod that makes ovens useable. http://newvegas.nexusmods.com/mods/35334 I checked the script and what it does is checking for 4 cases, either the oven works, or you need to repair it, or you need fuel or you need fuel and repair.What i want is to add a 5th case in which the oven simly does not work. I can add the correct messages myself, but i dont know about the script. Can someone please help me in adding code that adds a fifth case that links to a message (like "ovennotwork") which simply shows the message and quits the menu ?The odds arent important, i can fix them myself, i just want a fifth case that pops up a message of my liking and stops the whole thingy. thank you. scn PovOvenScript short WorkingChance short GasChance short OvenState ;//value from 0 to 4, 0=AutoDoOnce, 1=Working, 2=NeedsRepair, 3=NeedsGas 4=NeedsBoth short MenuState ;// value from 0 to 4, 0=DoNothing, 1=WorkingMsg, 2=NeedsRepair/Gas, 3=NeedsGas short nButton ;// -1=Wait Input 0=OptionA 1=OptionB 2=Leave Alone ref user BEGIN OnActivate Set User to GetActionRef Set nButton to -1 If GetActionRef != Player User.Activate return elseif GetActionRef == Player if OvenState == 1 set MenuState to 1 showmessage PovOvenMessageCraftingReady elseif OvenState == 3 set MenuState to 3 ShowMessage PovOvenMessageNoGas elseif OvenState == 2 || 4 set MenuState to 2 ShowMessage PovOvenMessageNoWork endif endif END BEGIN GameMode if GetInSameCell Player == 0 Return endif ;// Runs this once when playet enters cell, determines the state of the oven if OvenState == 0 set WorkingChance to GetRandomPercent + (player.getav Luck * 4) set GasChance to GetRandomPercent + (player.getav Luck * 4) if WorkingChance >= 60 && GasChance >= 68 Set OvenState to 1 elseif WorkingChance < 60 && GasChance >= 68 Set OvenState to 2 elseif WorkingChance >= 60 && GasChance < 68 Set OvenState to 3 elseif WorkingChance < 60 && GasChance < 68 Set OvenState to 4 endif endif ;// Everything Works ;// 0 Cook Stuff (if you have gear works if not sends message) ;// 1 Open Oven ;// 2 Leave Alone if MenuState == 1 set nButton to GetButtonPressed if nButton == 0 player.showrecipemenu CampfireRecipes elseif nButton == 1 activate endif set MenuState to 0 endif ;// Needs Repair and Pilot light to work ;// 0 Open Stove ;// 1 Repair Stove ;// 2 Leave Alone If MenuState == 2 set nButton to GetButtonPressed if nButton == 0 activate elseif nButton == 1 if player.getitemcount PilotLight >= 1 if player.getav repair >= 50 || player.getav survival >= 50 ;//Succes: Skills OK If OvenState == 2 set OvenState to 1 elseif OvenState == 4 set OvenState to 3 endif player.removeitem PilotLight 1 playsound UIRepairWeapon playsound WPNFlamerJam rewardxp 10 elseif player.getav repair < 50 && player.getav survival < 50 ;//Fail: Insufficient Skill playsound WPNBreak showmessage PovOvenMessageNoSkill endif elseif player.getitemcount PilotLight < 1 ;//Fail: No Pilot Light playsound WPNBreak showmessage PovOvenMessageNoPilot endif endif set MenuState to 0 endif ;// Needs Gas to work ;// 0 Open Stove ;// 1 Fill Stove ;// 2 Leave Alone If MenuState == 3 set nButton to GetButtonPressed if nButton == 0 activate elseif nButton == 1 if player.getitemcount ammoflamerfuel >= 10 ;//Succes: Filled with 10 flamer gas player.removeitem ammoflamerfuel 10 playsound WPNIncineratorJam playsound WPNFlamerReload set OvenState to 1 elseif player.getitemcount ammoflamerfuel < 10 playsound WPNKnifeSwitchbladeUnequip showmessage PovOvenMessageNoFuel endif endif set MenuState to 0 endif END Edited April 5, 2013 by AncientSion Link to comment Share on other sites More sharing options...
AncientSion Posted April 9, 2013 Author Share Posted April 9, 2013 Come on... Link to comment Share on other sites More sharing options...
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