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New to Bethesda engine modding, need help making a custom follower


Sankese

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I am wondering how to create a fully-voiced custom follower in Skyrim SE.

I have his .fbx for his head, and his .fbx for his body which are both already rigged.

I have put him into VRChat, DMC5, and MMD. I really want him to be my Skyrim follower, but I am completely 100% new to modding Bethesda engine games.

If someone could give me a guide to make a completely custom body-head follower, thank you!

Please help me D:
Thank you for your time,

Sankese :D

ps i have attached what he looks like below.

 

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Custom NPC / Monster/ head/follower is no easy task and it is great that you are taking this on...so here is how I do it (high level) which I am warning you now is probably wrong because I had to teach myself.



You will need the following software:



Creation Kit SSE (from Bethesda)

BAE Extracter (to open existing BSA files and export the .NIFs)

NifSkope to adjust the Nif

Outfit Studio to copy bone weights


BAE

1. Extract the NIF files using BAE to a reference library folder

2. Find a NIF file that is roughly the same as what you are making (ie. Head or Male Body or dog)



Creation Kit

3. Copy your reference NIF to your DATA directory

4. Make a mod .esp file and copy all form files that point to your reference NIF and rename for your new model

IMPORTANT: Keep all game files the same and only change copies of files.

5. Point to your reference NIF now named as your model - You will need this later to check out your model in game

6. Create a character in Creation Kit

7. Place new character in game


Outfit Studio (aka Weight Painting - Only slightly less fun than a painful splinter that you can't get to no matter what OR the bane of my existence)

NifSkope

8. Import the FBX/OBJ file in to Outfit Studio along with your reference NIF file that was already extracted

9. Set your NIF file as the reference

10. Align your model as closely as possible to the reference NIF and copy bone weights and make sure feet/hands are as close as possible

11. Once the bone weighting is done you can delete the reference otherwise it will show up with your model

12. Export your model as NIF to the file you created in steps 3 to 7

13. Test in game.

14. Cry because the weight painting is still off and keep adjusting bone weighting again to infinity and beyond...




You will have to research on how to do each step obviously but at a high level, this is what I use. I would recommend YouTube videos and a few Google searches. I would also recommend YouTube videos by Lucien on voicing a custom follower. You will need Audacity software for that. The hardest part of your project will be the custom head and body IMHO.


(Steps 3 to 7) I recommend you start with making your own vanilla follower first for a introduction to Creation Kit and form IDs, etc. This will also give you a nice intro to file structures. This is a great tutorial for Creation Kit LE but can also use Creation Kit (SSE from Bethesda) and will only take 1 to 2 hours and after you have your OWN follower: How to Create a Custom Follower and Marriage Partner for "Skyrim" - LevelSkip - Video Games



Good Luck!

Edited by Adventurer1111
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