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Navmesh, npcs follow no problem, but wont "wait there."


Northborn

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I've been testing some pretty intricate navmeshes and I seem to be encountered a wierd issue. My follows and enemy ai seem to have no problem moving around the navmesh when following me, or on their own (haven't checked planned packages yet). Yet when I try to have my follower "wait there" and give it a specific location, they seem to walk for a while and then suddenly go "can't do that". Is it because I have a "prefered path" set on this navmesh and I'm trying to tell them to go off of it? They seem to have no issue moving around the prefered path.

 

Anyone else experience this?

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