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The Chief of Thirsk Hall shoreliners not automatically aggressive


DynV

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I was happy to go along The Chief of Thirsk Hall until I was asked to kill a humanoid, the ones living on the shore in front of the hall doors. I decided I was going to go with them and as soon as the battle began to attack the Rieklings. However I arrived at the shore a good distance ahead of the Rieklings, yet the humanoids there were aggressive toward me. Luckily I has a save before that part of the quest began, so I loaded it and didn't talk to the chief from then on.

 

I'd like it if the shoreliners were not aggressive until the PC attacked one of them; that was I could have betrayed the Rieklings, and allied with the humanoids.

 

Thank you for your consideration

 

Update 1

 

Also make the chief unessential so I can complete the betrayal.

Edited by DynV
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