Kyle5368 Posted January 15, 2009 Share Posted January 15, 2009 Hey people,I'm new as new to forums as i am to modding. :P I was just wondering if there is a way to create a Damage Health spell which looks like a Reanimate spell, i.e. It damages health but the projection is the same as Reanimate? If this a pre-answered question, I am sorry, I did search for the answer beforehand. Link to comment Share on other sites More sharing options...
Kyle5368 Posted January 15, 2009 Author Share Posted January 15, 2009 Am I to believe this isn't possible? :( Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted January 15, 2009 Share Posted January 15, 2009 No, you're to believe, that none knowledgeable in those areas of modding bothered replying to your question yet. Link to comment Share on other sites More sharing options...
Kyle5368 Posted January 15, 2009 Author Share Posted January 15, 2009 Great observation skills... 10/10 :P Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 15, 2009 Share Posted January 15, 2009 Every spell selects its visuals from the effect with the highest cost. The visuals are determined by what has been defined for that effect. Meaning that you cannot make a spell have a certain look without either having a higher cost effect on the spell, or without changing the effect's settings. If you want to change the effect visuals, you will need an appropiate shader, and be willing to deal with ALL damage health spells and enchantments using that effect. Changing effect shaders may also end up causing conflicts, or making every use of that spell result in this purple/pink glow. Link to comment Share on other sites More sharing options...
Kyle5368 Posted January 15, 2009 Author Share Posted January 15, 2009 Every spell selects its visuals from the effect with the highest cost. The visuals are determined by what has been defined for that effect. Meaning that you cannot make a spell have a certain look without either having a higher cost effect on the spell, or without changing the effect's settings. If you want to change the effect visuals, you will need an appropiate shader, and be willing to deal with ALL damage health spells and enchantments using that effect. Changing effect shaders may also end up causing conflicts, or making every use of that spell result in this purple/pink glow. Could I not use the CS and create a script for a standard Damage Health spell and change the visualisation to Reanimate? Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 15, 2009 Share Posted January 15, 2009 Every spell selects its visuals from the effect with the highest cost. The visuals are determined by what has been defined for that effect. Meaning that you cannot make a spell have a certain look without either having a higher cost effect on the spell, or without changing the effect's settings. If you want to change the effect visuals, you will need an appropiate shader, and be willing to deal with ALL damage health spells and enchantments using that effect. Changing effect shaders may also end up causing conflicts, or making every use of that spell result in this purple/pink glow. Could I not use the CS and create a script for a standard Damage Health spell and change the visualisation to Reanimate?Possibly, but it would require OBSE, and likely be too much hassle than it's worth since you'd be wanting the effect to look like another spell.http://cs.elderscrolls.com/constwiki/index...ions_%28OBSE%29 I'm really not versed well enough in OBSE functions to tell you specifically how to do this, or if this specific thing is possible. Link to comment Share on other sites More sharing options...
LoginToDownload Posted January 15, 2009 Share Posted January 15, 2009 ...Or, if you know any scripting, you could use a Script Effect with Reanimate Visual Effects, and rig the Script Effect to cast the "Damage Health" effect on whoever it hits from an Activator. Link to comment Share on other sites More sharing options...
Kyle5368 Posted January 15, 2009 Author Share Posted January 15, 2009 ...Or, if you know any scripting, you could use a Script Effect with Reanimate Visual Effects, and rig the Script Effect to cast the "Damage Health" effect on whoever it hits from an Activator. Do you know any scripting, enough to help?I thought it would be an easy enough task for myself, but it seems otherwise :P Link to comment Share on other sites More sharing options...
Kyle5368 Posted January 15, 2009 Author Share Posted January 15, 2009 I've figured it out. Thanks for everyone's input. Thread Closed. Link to comment Share on other sites More sharing options...
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