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Spell Creation


Kyle5368

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Hey people,

I'm new as new to forums as i am to modding. :P

 

I was just wondering if there is a way to create a Damage Health spell which looks like a Reanimate spell, i.e. It damages health but the projection is the same as Reanimate?

 

If this a pre-answered question, I am sorry, I did search for the answer beforehand.

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Every spell selects its visuals from the effect with the highest cost. The visuals are determined by what has been defined for that effect. Meaning that you cannot make a spell have a certain look without either having a higher cost effect on the spell, or without changing the effect's settings. If you want to change the effect visuals, you will need an appropiate shader, and be willing to deal with ALL damage health spells and enchantments using that effect. Changing effect shaders may also end up causing conflicts, or making every use of that spell result in this purple/pink glow.
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Every spell selects its visuals from the effect with the highest cost. The visuals are determined by what has been defined for that effect. Meaning that you cannot make a spell have a certain look without either having a higher cost effect on the spell, or without changing the effect's settings. If you want to change the effect visuals, you will need an appropiate shader, and be willing to deal with ALL damage health spells and enchantments using that effect. Changing effect shaders may also end up causing conflicts, or making every use of that spell result in this purple/pink glow.

 

 

Could I not use the CS and create a script for a standard Damage Health spell and change the visualisation to Reanimate?

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Every spell selects its visuals from the effect with the highest cost. The visuals are determined by what has been defined for that effect. Meaning that you cannot make a spell have a certain look without either having a higher cost effect on the spell, or without changing the effect's settings. If you want to change the effect visuals, you will need an appropiate shader, and be willing to deal with ALL damage health spells and enchantments using that effect. Changing effect shaders may also end up causing conflicts, or making every use of that spell result in this purple/pink glow.

 

 

Could I not use the CS and create a script for a standard Damage Health spell and change the visualisation to Reanimate?

Possibly, but it would require OBSE, and likely be too much hassle than it's worth since you'd be wanting the effect to look like another spell.

http://cs.elderscrolls.com/constwiki/index...ions_%28OBSE%29

 

I'm really not versed well enough in OBSE functions to tell you specifically how to do this, or if this specific thing is possible.

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