lowenp Posted January 15, 2009 Share Posted January 15, 2009 So, so far, I'm editing something using FO3Edit. Just a test thing. AND I'm stuck on one condition-effect. The condition is currently: Type: Equal toComparison: 1.00000000Function: IsSneakingRun On: Subject How do I make it so that the function will check if the main char. has his/her weapons drawn out? I want to make the condition so that it will only activate if the PC's weapon is stowed. Help? Link to comment Share on other sites More sharing options...
deliverance6 Posted January 15, 2009 Share Posted January 15, 2009 GetIs ItemRef Equipt GetIs ItemRef Unequipt idk how Fo3Edit works as ive never used it but this is usualy done via script or a scripted activator **or possibly SCN MyScriptName Begin OnEquipt If player.equipt WeaponReferanceHere pms fireball1 endif If player.unequipt WeaponReferanceHere Playgroup SpecialIdle 1 endif end this script will play a magic shader on the player when the weapon is equiptand play the idle animation for doing nothing when the weapon is unequipt. if thats the kinda thing you were looking for Link to comment Share on other sites More sharing options...
lowenp Posted January 15, 2009 Author Share Posted January 15, 2009 What if I just wanted to reference ALL weapons in general? Thanks. Link to comment Share on other sites More sharing options...
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