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Help. Can't make a mod out "All Natura beta 0.6 with obmm


tknapp

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I was Wondering if anyone can help me. I don't think i quite understand how to use obmm. I can't seem to create

a mod out of All Natura beta 0.6 with obmm

 

Using obmm I,

 

selected "create"

clicked "add folder"

I then selected the extracted folder called "All Natura beta 0.6"

In the omod creator window it loads and displays the following

 

All Natural - Debug Ring.esp

All Natural - Real Lights.esp

All Natural - Weather Inside.esp

All Natural.esp

All Natural Base.esm

 

In the readme file found in the All Natura beta 0.6 folder

it says the load order should be:

 

 

"All Natural - Real Lights.esp (make sure _Real_Lights.esp is disabled)

All Natural.esp

All Natural - Debug Ring.esp (optional)

All Natural - Weather Inside.esp (optional)"

 

So after me rearranging the files it looks like this in the omod creator window

 

All Natural - Real Lights.esp

All Natural.esp

All Natural - Debug Ring.esp

All Natural - Weather Inside.esp

All Natural Base.esm

 

I then selected "Create omod"

 

After it says it created the omod, it is diplayed in the oblivion mod manager window on the right.

When i click "activate" I get the message that it conflicts with an already active mod.

In this case that would have to be Quarls Qarl_TP3_Full_v1.3_OMOD since it is the only other mod i've

installed at this point. If I continue with the activation it locks obmm up and never finishes.

 

Sooooo what am i doing wrong?

 

Tim

Info.

xp

Oblivion with no expansions

The latest patch

Quarls Qarl_TP3_Full_v1.3_OMOD installed and working.

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ok,click create omod,add the mod name and author where indicated.

then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file path

Then click create omod,answer yes and omod will be created.

you'll get a green square in your mod list,click on it and then click activate!

all done! mod is now active

.thats the correct creation method.

try deactivating Quarls,and then adding the new mod and see what happens.

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ok,click create omod,add the mod name and author where indicated.

then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file path

Then click create omod,answer yes and omod will be created.

you'll get a green square in your mod list,click on it and then click activate!

all done! mod is now active

.thats the correct creation method.

try deactivating Quarls,and then adding the new mod and see what happens.

 

Thanks for the reply.

I was able to activate it if i installed it first before Quarls. However, i think it has bugs cause the sky was pink. It may not be compatible with Quarls and i realy couldn't tell for sure it even had an effect other then the pink sky. :) Ah well I tried. The All natural looks like it needs some more tweeks. I guess.

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