tknapp Posted January 16, 2009 Share Posted January 16, 2009 I was Wondering if anyone can help me. I don't think i quite understand how to use obmm. I can't seem to createa mod out of All Natura beta 0.6 with obmm Using obmm I, selected "create"clicked "add folder" I then selected the extracted folder called "All Natura beta 0.6" In the omod creator window it loads and displays the following All Natural - Debug Ring.esp All Natural - Real Lights.esp All Natural - Weather Inside.espAll Natural.espAll Natural Base.esm In the readme file found in the All Natura beta 0.6 folderit says the load order should be: "All Natural - Real Lights.esp (make sure _Real_Lights.esp is disabled)All Natural.espAll Natural - Debug Ring.esp (optional)All Natural - Weather Inside.esp (optional)" So after me rearranging the files it looks like this in the omod creator window All Natural - Real Lights.esp All Natural.espAll Natural - Debug Ring.esp All Natural - Weather Inside.esp All Natural Base.esm I then selected "Create omod" After it says it created the omod, it is diplayed in the oblivion mod manager window on the right.When i click "activate" I get the message that it conflicts with an already active mod. In this case that would have to be Quarls Qarl_TP3_Full_v1.3_OMOD since it is the only other mod i'veinstalled at this point. If I continue with the activation it locks obmm up and never finishes. Sooooo what am i doing wrong? TimInfo.xpOblivion with no expansionsThe latest patchQuarls Qarl_TP3_Full_v1.3_OMOD installed and working. Link to comment Share on other sites More sharing options...
dezdimona Posted January 16, 2009 Share Posted January 16, 2009 ok,click create omod,add the mod name and author where indicated.then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file pathThen click create omod,answer yes and omod will be created.you'll get a green square in your mod list,click on it and then click activate!all done! mod is now active.thats the correct creation method.try deactivating Quarls,and then adding the new mod and see what happens. Link to comment Share on other sites More sharing options...
tknapp Posted January 16, 2009 Author Share Posted January 16, 2009 ok,click create omod,add the mod name and author where indicated.then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file pathThen click create omod,answer yes and omod will be created.you'll get a green square in your mod list,click on it and then click activate!all done! mod is now active.thats the correct creation method.try deactivating Quarls,and then adding the new mod and see what happens. Thanks for the reply.I was able to activate it if i installed it first before Quarls. However, i think it has bugs cause the sky was pink. It may not be compatible with Quarls and i realy couldn't tell for sure it even had an effect other then the pink sky. :) Ah well I tried. The All natural looks like it needs some more tweeks. I guess. Link to comment Share on other sites More sharing options...
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