BAND1Tevolved Posted January 16, 2009 Share Posted January 16, 2009 I changed the terrain a little bit and deleted some of the objects around it like trees and rocks. It looks fine in the GECK, but when I go into the actual game I can still see the objects I deleted floating in the air. I can shoot right through them and walk through them, so they arent really there anymore. How can I remove these objects completley so I dont see a bunch of floating trees that the geck says arent there anymore? Thanks guys Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 16, 2009 Share Posted January 16, 2009 I had the same issue. It is part of the object LOD (distant land/objects). This has been bugging me for a while. Link to comment Share on other sites More sharing options...
deliverance6 Posted January 16, 2009 Share Posted January 16, 2009 ah figured this'd be a savegame issue with LoD be attributed per save. does it happen on a new game? Link to comment Share on other sites More sharing options...
BAND1Tevolved Posted January 17, 2009 Author Share Posted January 17, 2009 ah figured this'd be a savegame issue with LoD be attributed per save. does it happen on a new game? yea i am still having the issue on a new game... I did a test on a diff file and altering the wasteland seemed to give me random crashes and floating objects. Could it be because I did not duplicate the wasteland cell and edit the copy? I know how to do it with interior cells, but I could not figure out how to duplicate certain coordinates of the wasteland and then edit the copy. Im a newb so I dont even know if thats possible or if it could be a problem...? Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 19, 2009 Share Posted January 19, 2009 You can't duplicate an exterior cell. This is a LOD problem. Link to comment Share on other sites More sharing options...
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