Elementargewalt Posted February 6, 2021 Share Posted February 6, 2021 Hey there, for the last couple of days i´ve tried to find a solution for an annoying problem that occurs, if you change the ai-behavior of creatures/ animals to unaggressive/ cowardly but want the actor to flee, instead of being passive to the player. This isn´t a problem if you travel alone, but as soon as you have a companion on your side, the poor creature, that just tries to get away from the player, is getting killed by the companion-i figured, that this happens regardless of aggression/ confidence or faction relations, because of the way "combat" is determined by the game. If an enemy engages and tries to kill me, it´s "combat". If i come across a peaceful radstag, that just runs away from me it is "combat". That means that, as soon as an actor aggros to the player, regardless if the actor just flees from the player or not, it makes no difference at all- so allied npcs will always engage if "combat" occurs. So what i basically want to do to solve this issue is to create a cloak spell, which causes certain creatures to flee as soon as they spot the player or a companion, but without "aggroing" them. And well, this isn´t as easy as i thought it would be...i can´t figure out how to set up the effects/ spells correctly. Everything i´ve tried so far does absolutely nothing- my test npc is an unaggressive radstag, confidence is cowardly, no aggro radius behavior enabled. Can someone help me with this? Thanks in advance Link to comment Share on other sites More sharing options...
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