NoCashNoExp Posted February 7, 2021 Share Posted February 7, 2021 I am forcing the player to unequip/equip their weapon in my script. I am not sure if this is possible but I would like to cancel the unequipping and equipping animations to make it seem like nothing really happened (The ammo counter would be a dead giveaway but I'll handle that later). I don't really know anything about animations so I would like some advice. I currently have two leads. 1 - Play an Idle animation before or after the part where I start the unequip/equip functions. Doesn't seem to be working, either the idle doesn't play or it doesn't stop the animations from playing. 2 - This function from the creation kit documentation looks very promising but I have 0 clue how I could use something like this. Link to comment Share on other sites More sharing options...
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