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Merchant container issues


FishNeedles

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I recently converted Orion into a merchant and have merchandise show up in a vendor container I created. However, it's randomly taking items in other containers within his house and adding them to the barter window. I checked the containers referenced and they have owner set as "none", so I'm not sure what I need to do to prevent these items from populating. I know that any containers owned by merchants display in the barter menu, but since it doesn't show an owner, I'm confused as to why they show up. Is there a global ownership flag for everything in his house that I need to disable?

 

Also, when I add weapons (likely the same for any item) they will not display when i open the barter window unless they are 100% condition. I wanted to alter the condition for the weapons since they're supposed to be antiques and wouldn't be in 100% condition. Anyone know what would cause this?

 

Thanks for any help.

Edited by FishNeedles
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I recently converted Orion into a merchant and have merchandise show up in a vendor container I created. However, it's randomly taking items in other containers within his house and adding them to the barter window. I checked the containers referenced and they have owner set as "none", so I'm not sure what I need to do to prevent these items from populating. I know that any containers owned by merchants display in the barter menu, but since it doesn't show an owner, I'm confused as to why they show up. Is there a global ownership flag for everything in his house that I need to disable?

 

The Ownership NPC setting in the Interior Data tab of the cell OrionMorenoHouse is what is controlling that. I do not know what the best course of action is, but you might try setting that to None and then setting Owner Faction to a faction Orion belong's to that will still penalize the player for taking Orion's things.

 

Also, when I add weapons (likely the same for any item) they will not display when i open the barter window unless they are 100% condition. I wanted to alter the condition for the weapons since they're supposed to be antiques and wouldn't be in 100% condition. Anyone know what would cause this?

 

I do not know why it functions that way, but if you put the item in a leveled item list and then add that to the container it will use the reduced health.

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