FishNeedles Posted April 7, 2013 Share Posted April 7, 2013 (edited) I recently converted Orion into a merchant and have merchandise show up in a vendor container I created. However, it's randomly taking items in other containers within his house and adding them to the barter window. I checked the containers referenced and they have owner set as "none", so I'm not sure what I need to do to prevent these items from populating. I know that any containers owned by merchants display in the barter menu, but since it doesn't show an owner, I'm confused as to why they show up. Is there a global ownership flag for everything in his house that I need to disable? Also, when I add weapons (likely the same for any item) they will not display when i open the barter window unless they are 100% condition. I wanted to alter the condition for the weapons since they're supposed to be antiques and wouldn't be in 100% condition. Anyone know what would cause this? Thanks for any help. Edited April 7, 2013 by FishNeedles Link to comment Share on other sites More sharing options...
viennacalling Posted April 7, 2013 Share Posted April 7, 2013 I recently converted Orion into a merchant and have merchandise show up in a vendor container I created. However, it's randomly taking items in other containers within his house and adding them to the barter window. I checked the containers referenced and they have owner set as "none", so I'm not sure what I need to do to prevent these items from populating. I know that any containers owned by merchants display in the barter menu, but since it doesn't show an owner, I'm confused as to why they show up. Is there a global ownership flag for everything in his house that I need to disable? The Ownership NPC setting in the Interior Data tab of the cell OrionMorenoHouse is what is controlling that. I do not know what the best course of action is, but you might try setting that to None and then setting Owner Faction to a faction Orion belong's to that will still penalize the player for taking Orion's things. Also, when I add weapons (likely the same for any item) they will not display when i open the barter window unless they are 100% condition. I wanted to alter the condition for the weapons since they're supposed to be antiques and wouldn't be in 100% condition. Anyone know what would cause this? I do not know why it functions that way, but if you put the item in a leveled item list and then add that to the container it will use the reduced health. Link to comment Share on other sites More sharing options...
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