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better cities: FO3


khravv

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could someone make a "better cities" mod for Fallout? i loved the effect of the better cities mod in Oblivion, how itcapataized on how each towns original feel was, all the while adding tons of more building and makeing everything look better. not to mention due to the namless NPCs ingame (like the "megaton settler") you coiuld fill it with a good number of NPCs, after all, all of the big towns rally lacked the amount of people for it to be a town, and all of the smal settlements were far to small for there to be any multigeneratino life (not enough people to effeciently breed and carry on with life) and altogether it felt like the one bad thing of oblivion had resurfaced, but worse: underpopulated.

 

so could some one make a mod that makse the settlements town size (bigger canterbury commons, bigger republic of dave, and bigger "big town") make the towns actually the strongholds of civilisation they are supposed to be (make megaton a multileveled town of catwalks and platforms, [note: rivet city expansion mod could be included with consent of author to take care of most of rivet city] make the citadel an actual HQ worthy of it's reputation)

 

after all, wasteland life isn't that hard, and megaton shows there is technology for water purifiers, so shouldn't human kind be more prosperous after the 200 hundred years?

 

and if it is possible... while you are at it, you can always makes small "sidetowns" (like along riverbank, in mountain passes, etc) that are merely small village sized clusters of houses that have simple generic inns that sell general goods.

 

and maybe make one of the smaller towns (canterbury commons maybe?) real big too, since i feel that the game has far too little big towns that you could base your character off of.

 

i would do this myself, but my modding skill are... pathetic at the moment, i need to get better at such stuff. so i can't do this. i have tons of ideas on how to make it work, and have half planned tons of it, but i cannot accomplish it, so i am asking for help. not even that, i am asking someone to carry on the dream that i can't accomplish.

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I just think that some places should be cleaner. People dont like to live in dirty places, so, after 200 years, places like Rivet City should be cleaner, not some dirty full of rubish boat.

 

 

if you'd notice.. everyone looks pretty dirty, as in they don't bathe. water is too irradiated to be used as something to wash someone's body, and i'm sure they'd much rather use their clean water for drinking and basic survival rather than making sure they smell nice, or that their sheets are clean... or that their toilet is clean.

 

people that are in survival mode put survival far above comfort. they have been SURVIVING for 200 years. it adds to the immersion that their life has little hope as everyday they struggle just to live... and it makes the player want to give these people hope by helping them out *don't want to spoil anything or whatnot, so i'll stop here*

 

 

basically, why scrub a ship if the water you'll be using is either irradiated and will make everything it touches irradiated, or if that water is something you should be drinking to carry on for another day.

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Yea, megaton was never supposed to be a big place, but more people wandering around would be good.

There already is a mod in development by a team to grab non-enter-able buildings and put in a couple of doors and clutter them (with NPC's as well)

Cant remember the name or have any links =/

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but my complaint is that there are far, far to few NPCs and WAY to small of towns, sure, there isn't suppossed to be cities, but i always got the impression the megaton and rivet city were in a way the to main concentration of civilization.... so why is it that they are so small and the majority of peopl live in the wasteland where there is no pure water at all?

 

i'd think that especially where megaton has a water purifier that there would be a lot of poepl clustered aroubnd it.

 

if you think they cities were not meant to be big, or that there were not meant to be that m,any surviving humans, don't download the mod.

 

so i'll i'm asking is for a better cities mod like the one in aoblivion with the exception of it added more generic NPCs too.

 

if you know what oblivion mod i'm referring to, good. if not... well, it would explain why you guys don't seem to be getting the idea.

 

for instance... on oblivion, what the mod did to each town was this:

 

leyawin; supposedly a port town, but there was no port, and uspposedly the khaji/ argonian section was in bad condition, but it wasn't, so the mod made have the town dirty overgrown and sinking into a morash, and added a port.

 

cheydinhall; suposseded to be a very beutifully gardened town, but had corruptionon the inside, mod adde more plants and beutiful scenery to make the town less empty adn made it very beutiful... this one is hard to explain how good it was.

 

(because i haven't played Oblivion in so long, i forget some of the names)

 

the town up north where it is cold (don't remeber name); was supposed to be the one of the few places of civilization in the cold north, so the mod added a slums around the area and gave it more of the impresssion of being a town assaaulted by the cold, and also added some faint sign showind of something darker due to the undergroud cult hideout in the town.

 

chorrol (names are coming ack to me); supposed to be a high and mighty posh sort of town... but was a little to empty to be that way... mod added "the old jail" added mroe town building and slightly altered original ones so as to give the impression of a bigger town... also added some abient castle structures.

 

skingraad; supposed to be a cramped town amidst the rocks, mod squished it together, added bigger rocks, but also addded some pretty plants, giving it a comfey, but tight, feel, and making it an enjoyable town to be in as the tightness of the roads and alleys made thing interesting and drew you into the game more.

 

anvil; supposed to be a thriving see town, this mod made it that way, with a bigger habor, and more beautiful seaside buildigns and an allover better redo of it.

 

imperial market; the imperial city is supoosed to be a city built in the ruins of an ancient tower, so it added for the moraket distric more ruin and things and made all the buiilding tall loooming and ancient looking, also made the arbor-whatever part of the town an actually flower garden it was suppossed to be instead of a big empty statue place

 

whatever the dirty towns name was; one town was supposed to be dirty, nasty, waters putrid and building merely tightly backed wooden shack built one on top of the other, so this mod did that, it made mor and tighter build, made more catwalks so that upper levels could be more easily reached and to give roads more cramped feel, made building taller, more buildings staced on top of each other, made some nice and elaborate changes to the rooftops allowing for a sneaky theif to cross the intire town almost by rooftop, excepting the part on the other side of the river, it also made tthe water a sick yellow. and made bodies floatign it, fitting the town just fine.

 

the last exampl i'd love see applied to Megaton in the espect of stacking, adding buildings inbetween, making interesting rooftop sneak paths, and making catwalks acros the open area in the middle.

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I just think that some places should be cleaner. People dont like to live in dirty places, so, after 200 years, places like Rivet City should be cleaner, not some dirty full of rubish boat.

 

 

if you'd notice.. everyone looks pretty dirty, as in they don't bathe. water is too irradiated to be used as something to wash someone's body, and i'm sure they'd much rather use their clean water for drinking and basic survival rather than making sure they smell nice, or that their sheets are clean... or that their toilet is clean.

 

people that are in survival mode put survival far above comfort. they have been SURVIVING for 200 years. it adds to the immersion that their life has little hope as everyday they struggle just to live... and it makes the player want to give these people hope by helping them out *don't want to spoil anything or whatnot, so i'll stop here*

 

 

basically, why scrub a ship if the water you'll be using is either irradiated and will make everything it touches irradiated, or if that water is something you should be drinking to carry on for another day.

 

did i not say that i really didn't care if it was realistic or fitted the game, lol... plus... there are ways of getting clean without water...

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