D3adSh8t Posted February 8, 2021 Share Posted February 8, 2021 So I am using NV Road Redone mod. It's basically to make the road better but I am encountering some annoying problems and I hope you could help me out real quick. The first is the texture of the road when I stand a little too far (Not really that far, just a few meter away) keeps flickering, it's like pixels. However, when you come closer it's gone. Another problem is the light on the road at night, it keeps flickering so it's pretty annoying. Hope you can help me out!Here is the picture I took of the road:https://imgur.com/a/a2QXDDj Link to comment Share on other sites More sharing options...
dubiousintent Posted February 8, 2021 Share Posted February 8, 2021 When you are standing far enough away from an object, the game's "View While Distant (VWD)" and "Level of Detail (LOD)" features come into play. Usually these involve choosing between several MipMaps of varying detail which are incorporated in the texture (DDS) file. But if the DDS doesn't contain an appropriate MipMap for the distance, then the engine tries to decide between the ones it has available. Usually this is something only the mod author can fix. But in the case of MipMaps you can try to use the tool "Optimizer Textures" to fix it yourself. If you add (or remove) any VWD/LOD textures (such as NMC, Vurt's WFO, or Ojo Bueno), please see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide regarding the need to run both TES4LL and FNVLODGen; or xLODGen - Terrain LOD beta for FNV, FO3, FO4, FO4VR, TES5, SSE, TES5VR, ENDERAL. Also recommend you read the 'LOD/VWD Texture Packs' section of the wiki "FNV General Mod Use Advice" article first. As for the piplight flickering, my guess is that it is related to needing to regenerate the VWD/LOD files. Otherwise, look into a "pipboy light" mod.-Dubious- Link to comment Share on other sites More sharing options...
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