SgtMcFeeley Posted January 16, 2009 Posted January 16, 2009 OK, so this may be a stupid question, but I want to know when a specific cell is cleared of enemies. If I use individual NPCs I could attach scripts to them and count down as each one is killed, but I want to use Leveled Lists. This feels like the kind of thing that should be relatively easy (I'm pretty sure the shipping game does this a few times), but I can't figure it out from the available documentation. Any help?
Skree000 Posted January 16, 2009 Posted January 16, 2009 I once saw a script for UT3 that monitored the presence of entities, in this case bots, in a level. It was setup so that once the count drops below a certain point a condition is met and youd receive a context message output to your screen. (ie. you have pushed back the enemy forces!) Im no programmer so i cant recall any details though but im sure its def. possible
SgtMcFeeley Posted January 16, 2009 Author Posted January 16, 2009 Oh yeah, with UT3 this kind of thing is a bit easier. I can't find a way to make it happen in Fallout 3, though. :-(
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