Velocity728 Posted January 16, 2009 Share Posted January 16, 2009 Can someone please tell me where to put meshes,textures and esp's from mods cause whenever I load a mod it's always comeing up as a red square with an exclamation mark. I just put the mesh and texture folder in data and esp along side of it and I've changed the 0 to 1 thingy.Specifically Crusader armor, Warhammer 40k armor and alien rifle v2 Link to comment Share on other sites More sharing options...
Smosh Posted January 16, 2009 Share Posted January 16, 2009 You will also need ArchiveInvalidation as well if you are using textures. It definitely should explain that in the readme. Link to comment Share on other sites More sharing options...
Velocity728 Posted January 16, 2009 Author Share Posted January 16, 2009 So what exactly do i put in archiveinvalidation? Link to comment Share on other sites More sharing options...
Smosh Posted January 16, 2009 Share Posted January 16, 2009 So what exactly do i put in archiveinvalidation? I can't tell you that as I don't know what new textures you are using. Does the mod have an ArchiveInvalidation.txt file? If it does, this needs to go in your Fallout3 main folder In this file there will will be lines for example "textures/creatures/smbehemoth/smbehemoth.dds" This will only be the case for mods that change textures. You need to make sure that the mod file structure is correct as well. Link to comment Share on other sites More sharing options...
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