mrconvict Posted February 9, 2021 Share Posted February 9, 2021 Hey folks, First time poster here so forgive me if anything on here is wrong. Looking for a bit of help regarding making armor for F:NV. I've got the actual making the outfit part down pretty well, but i'm having issues with body parts that aren't covered by the armor just defaulting to the white skin tone. If anyone knows how I can make these change depending on the NPC or players skin tone it would be much appreciated. Link to comment Share on other sites More sharing options...
ashtonlp101 Posted February 9, 2021 Share Posted February 9, 2021 Have you tested it in game or just in the GECK? The GECK will show it that way in the preview menu but in game it will be fixed. Double check the shader flags as well and make sure the skin textures are assigned to the correct path. Link to comment Share on other sites More sharing options...
mrconvict Posted February 9, 2021 Author Share Posted February 9, 2021 Yeah i've tested it in game. Even for a Caucasian character the skin tone doesn't match. I've tried following Jokerine's guide and changed the SHADER_DEFAULT to Shader_skin and the flags to faces gen, but it only seems to make the arms invisible in game. Link to comment Share on other sites More sharing options...
ashtonlp101 Posted February 9, 2021 Share Posted February 9, 2021 okay, so I'm comparing this to a vanilla armor: You should have Specular, Skinned, FaceGen, remappable_Textures, ZBuffer_Test. The textures for all skin should be: textures\characters\male\UpperBodyMale.dds then obviously for the female model the texture goes to female. I believe the FaceGen is the most important part, for it specifies to adjust based on the character's facegen data. Link to comment Share on other sites More sharing options...
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