kollo Posted February 9, 2021 Share Posted February 9, 2021 (edited) Hi there, I'm doing small modification on creation kit and its concerning doors :I put several doors on an existing mod and I made connection to my house (whiterun, solitude .. and main capital)Now it seems more convenient for lot's of NPC to go through this new ways. By default I set up the doors as ''player faction'' but I still have everybody going through :10 priests while im kissing my girl friend ? what now a guy on a horse ?? wtf this cow is doing at my home ? im going crazy XD I would like to authorized only me and my followers. Seems faction not a good solution, i've tried with a key but im not sure if I picked up the correct one : for example whiterunbreezehome key. It seems not working as if it's only lock at begining but not once unlocked.I can't use console command like "lock" door cause I'm using this doors all the time.Is there a specific script which continue to lock the door after you ran into?ora specific navemesh saying no npc its not a skyrim highway you are supposed to take :tongue: Thanks Im checking all the doors again and maybe i have to set the key lock from the outside doors and not inside doors hope it will fix it. Edited February 9, 2021 by kollo Link to comment Share on other sites More sharing options...
JustChill Posted February 10, 2021 Share Posted February 10, 2021 Put a collision box in front of it.Then check the collision box in the render view.It should have a "Primitive" in its settings which is a dropdown menu. The default setting is "L_TRANSPARENT".Change it to "L_NAVCUT". You should be able to walk through the collision box (it lost its collision), instead it acts as a hole in the Nav Mesh it touches. I've used something similar at my Enderal mod: As you can see, that boss whisp tries to run through the barrier (which is actually just an effect, while there is a regular collision box).It doesn't get, that it cannot walk through there. ^^In an update, I've added a new layer of collision boxes over the existing ones and gave them the "L_NAVCUT" primitive. Hah, initially I tried to simply change the existing collision boxes to "L_NAVCUT" and figured out that now you simply can run through it. XDDD Yet with the new layer of "L_NAVCUT", she seems not try to get through there. At least I noticed a bit better behavior and I wonder if that would work for you too. :smile: In addition:But adding a key might be the quicker variant, except you need to take care that the door locks itself again after you used it. ;) Link to comment Share on other sites More sharing options...
kollo Posted February 13, 2021 Author Share Posted February 13, 2021 okay thanks for your answer I will have a look on it, Link to comment Share on other sites More sharing options...
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