C0drm0nk33 Posted April 9, 2013 Share Posted April 9, 2013 Has anyone had issues with mods including Event Oninit() not triggering on save games saved after skyrim 1.9 patch? Link to comment Share on other sites More sharing options...
scrivener07 Posted April 9, 2013 Share Posted April 9, 2013 No. Never heard of that. How are you determining the event is getting missed? Link to comment Share on other sites More sharing options...
C0drm0nk33 Posted April 9, 2013 Author Share Posted April 9, 2013 (edited) I place a Debug.MessageBox("Test"). That way if I don't get a message box on save load I know the Event didn't run. Mmm I seemed to fixed myself kinda. Looks like the quest that it's attached to has be almost empty except the alias and the script.After that it worked fine after a applying to a clean save. Patch 1.9 must be a lot more picky with it's usage than earlier versions. Edited April 9, 2013 by C0drm0nk33 Link to comment Share on other sites More sharing options...
scrivener07 Posted April 9, 2013 Share Posted April 9, 2013 Not sure what you mean about the clean save. OnInit() only fires once ever. The first time the object is initialized. If you were testing OnInit() on a script that already initialized then it will never fire. Link to comment Share on other sites More sharing options...
C0drm0nk33 Posted April 9, 2013 Author Share Posted April 9, 2013 Yeah forget all that I was thinking it was Oninit() and it was PlayerOnLoad within my Alias that was the problem. Link to comment Share on other sites More sharing options...
scrivener07 Posted April 9, 2013 Share Posted April 9, 2013 Glad you got that sorted out Link to comment Share on other sites More sharing options...
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