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Event Oninit() Issues Skyrim 1.9


C0drm0nk33

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I place a Debug.MessageBox("Test"). That way if I don't get a message box on save load I know the Event didn't run.

 

Mmm I seemed to fixed myself kinda. Looks like the quest that it's attached to has be almost empty except the alias and the script.

After that it worked fine after a applying to a clean save. Patch 1.9 must be a lot more picky with it's usage than earlier versions.

Edited by C0drm0nk33
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