Jump to content

Recommended Posts

Posted

Using the Conform and Push/Pull tools I created the _1.nif. In game it looks fine with the weight slider at a min or max value, but anywhere in between causes distortions in the mesh. I didn't add or remove any vertices. So what else do I need to do to get this looking right? Any tips or tricks to make the process quicker would also be nice.

 

 

Posted

Search for the SoMuchMorpher tool developed by SoMuchMonsters. This allows creation of the morphed variant.

 

The reason you are probably getting the errors is that the vertex ordering or count has been increased possibly through your modifier stack.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...