lb10111 Posted April 9, 2013 Share Posted April 9, 2013 Using the Conform and Push/Pull tools I created the _1.nif. In game it looks fine with the weight slider at a min or max value, but anywhere in between causes distortions in the mesh. I didn't add or remove any vertices. So what else do I need to do to get this looking right? Any tips or tricks to make the process quicker would also be nice. Link to comment Share on other sites More sharing options...
neomonkeus Posted April 10, 2013 Share Posted April 10, 2013 Search for the SoMuchMorpher tool developed by SoMuchMonsters. This allows creation of the morphed variant. The reason you are probably getting the errors is that the vertex ordering or count has been increased possibly through your modifier stack. Link to comment Share on other sites More sharing options...
lb10111 Posted April 10, 2013 Author Share Posted April 10, 2013 Would an edit poly modifier change the vertex order? The vertex count is the same in both meshes. Link to comment Share on other sites More sharing options...
BlutKult Posted April 11, 2013 Share Posted April 11, 2013 import the model to blender and use the poly reducer script. blender is better than 3dmax imo Link to comment Share on other sites More sharing options...
lb10111 Posted April 12, 2013 Author Share Posted April 12, 2013 The problem was the edit poly modifier. I was adding it after exporting the _0 mesh. Link to comment Share on other sites More sharing options...
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